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Combined display of all available logs of DeltaWiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 20:19, 22 October 2024 Xan talk contribs created page Category:Buildings and Structures (Created page with "This category describes builds that are structural in nature. Category:Buildings")
- 20:19, 22 October 2024 Xan talk contribs created page Category:Infrastructures (Created page with "Category:Buildings and Structures")
- 20:18, 22 October 2024 Xan talk contribs created page Category:Transportation (Created page with "Category:Infrastructures")
- 20:17, 22 October 2024 Xan talk contribs created page Warp (Created page with "{{feature|N/A|N/A}} The '''warp''' command is similar to the teleport command, except that instead of immediately changing the user's location, it "slides" the user through the world to the new position. The warp command can only be used in the same world (i.e. you cannot warp the user to a different world). ==Usage== '''warp''' [+/-]''north/south coordinate''[N/S] [+/-]''east/west coordinate''[E/W] [+/-][''altitude'' A] [+/-][''direction''] The warp command canno...")
- 20:16, 22 October 2024 Xan talk contribs created page Web (Created page with "{{feature|1010,1336,1400|4.2, simplified in 6.0 and 6.2}} thumb|right|The Activeworlds tutorial on a Web Clip object. The '''Web''' command, also known as '''Web Capture''', allows the user to render a web page onto a picture or sign object. The navigation web window is opened upon clicking an object containing the '''web''' command, and a continuous rendering of it is started. If the web navigation window is closed, the page can still be rendered...")
- 20:16, 22 October 2024 Xan talk contribs created page Skew (Created page with "{{TOCright}} {{feature|1172|5.1}} The ''skew'' command allows you to skew/shear an object. ==Usage== '''skew''' ''x1 [y1 [z1 [x2 [y2 [z2]]'' [name=''name''] [global] ===x1 y1 z1 x2 y2 z2=== :''x2 y2 and z2 may be used for special behavior in later builds'' The ''parameters'' to the [skew] acion command take an angle in degrees each. The valid range for each angle is between -89° to 89°. ===name=== The ''name'' option allows you to apply skewing to one or more obje...")
- 20:15, 22 October 2024 Xan talk contribs created page Shear (Created page with "{{TOCright}} {{feature|1173|5.1}} The '''shear''' command allows you to shear an object, whilst preserving the model's volume. ==Usage== '''shear''' ''x1 [y1 [z1 [x2 [y2 [z2]]'' [name=''ref''] [global] ===x1 y1 z1 x2 y2 z2=== The ''parameters'' to the [shear] action command take number values representing the shear angle each. The valid range for each value is between -5.0 to 5.0. ===name=== The ''name'' option allows you to apply skewing...")
- 20:14, 22 October 2024 Xan talk contribs created page Shadow (Created page with "{{feature|1024|4.2}} The '''shadow''' command renders a shadow for an object. ==Usage== '''shadow''' [''name''] ''flag'' [''global''] ===name=== The optional ''name'' argument specifies the name of the object with will receive the shadow or the shadow will be removed. Object names are assigned via the name command. If omitted, the shadow command applies to this object. ===flag=== The ''flag'' boolean argument is required and specifies...")
- 20:13, 22 October 2024 Xan talk contribs created page Zone (Created page with "300px|thumb|A zone used to create an ominous atmosphere around a temple entrance 300px|thumb|A zone used to give darkness to a cave setting. Zone fog also gives the illusion of a bottomless pit '''Zones''' are 3-dimensional areas in the scene. Within a zone the normal environmental world rules can be changed. The world itself can be thought of as one or two large zones. The primary zone is the main part of the world above the wor...")
- 20:12, 22 October 2024 Xan talk contribs created page Camera Object (Created page with "frame|Camera Properties Dialog Box A '''camera object''' can be placed in the scene to change the user's viewpoint. Cameras are designed to work with zones and have no effect when used alone. To use a camera, it must be given a name, and then the named camera must be set as the camera for one or more zones. When the user enters the zone, their view will switch to a camera object with the same name. When a camera is placed in the scen...")
- 20:12, 22 October 2024 Xan talk contribs created page Camera (Created page with "{{feature|962|4.1}} 250px|thumb|An ''rcube.rwx'' with the camera command targeting a user. The bottom pane shows the view from the new camera object. The '''camera''' command can be used to place the camera within the scene. Note that this command will move the camera, but there is nothing to prevent the user from simply switching back to their desired view. Also, this command does not offer the ability to adjust the field of view. If you need to l...")
- 20:11, 22 October 2024 Xan talk contribs created page Astop (Created page with "{{feature|N/A|N/A}} <blockquote>''Modern usage of this feature has been superseded by Timer.''</blockquote> The '''astop''' command stops a running animation. == Usage == '''astop''' ''[name] [global]'' ===name=== The optional ''name'' argument can be used to specify the name of the object containing the animation to be stopped. Object names are assigned via the name command. ===global=== The optional ''global'' argument will cause triggers to initiate the comman...")
- 20:10, 22 October 2024 Xan talk contribs created page Timer (Created page with "{{TOCright}} {{feature|1162|5.1}} The ''timer'' command creates a '''timer''' in memory that allows a user to activate events after a set amount of time. This trigger was added in version 5.1 in conjunction with the at trigger as an easier and more accessible way for users to create timed events. Previously, builders could only create timed events by a complicated workaround using the depreciated animate command. ==Usage== '''timer'...")
- 20:09, 22 October 2024 Xan talk contribs created page Astart (Created page with "{{feature|N/A|N/A}} <blockquote>''Modern usage of this feature has been superseded by Timer.''</blockquote> The '''astart''' command starts an animation that has been set up using the animate command and sets it in either looping or non-looping mode. The default is for the astart command to start the animation in non-looping mode. ==Usage== '''astart''' ''[name] [looping] [global]'' ===name=== The optional name argument specifies the name of the object contain...")
- 20:09, 22 October 2024 Xan talk contribs created page Alpharef (Created page with "{{feature|1158|5.1}} frame|Differences between transparency rendering states The '''alpharef''' command specifies an object's transparency rendering state. == Background == Alpha testing is used to improve performance when rasterizing objects that are nearly transparent. If the color data being rasterized is more opaque than the color at a given pixel, then the pixel is written. Otherwise, the rasterizer ignores the pixel altogether, saving the pr...")
- 18:39, 22 October 2024 Xan talk contribs created page CEF (Created page with "CEF Chrome Embedded Framework replacing previous web browsers IE and Berkelium since the DW 3D Browser version 6.2")
- 18:05, 22 October 2024 Xan talk contribs created page New Features in 6.2 (Created page with "New Features in 6.0 6.0 Build 1304 - 1380 Release date June 7, 2012 Developers AWI Chrispeg New features Ocean Rendering Reflections Ambient Occlusion SpellChecker Tray Icon Aworld log Chronology Previous 5.2 Next 6.1 Contents 1 Quick Links 2 Build 1380 3 Build 1376 - 1379 4 Build 1375 5 Build 1372 6 Build 1369 7 Build 1367 8 Build 1364 9 Build 1361 10 Build 1360 11 Build 1356 12 Build 1354...")
- 17:57, 7 May 2024 Xan talk contribs created page Citizen (Created page with "thumb|100px|A female citizen visiting the [[AWGate, using a Personal Avatar]] A '''Citizen''' is a user who owns a citizen account. Citizens enjoy the full array of features offered by the browser, some of which are listed below. A citizen is often a user who has upgraded from tourist status. As of June 2013, citizenship in the Active Worlds universe is free. == Advantages == # Can visit all worlds that allow public access. # Ca...")
- 17:56, 7 May 2024 Xan talk contribs created page Automatic Upgrades (Created page with "Occasionally you will start up Delta Worlds and see the following: right You may also receive this message when you are already in Active Worlds. If you click the OK button, the Delta Worlds Browser will automatically download the new version and install it. Once the upgrade is complete, Delta Worlds will automatically restart. If you don't feel like upgrading right now, you can click the skip button instead. You will have a chance to upg...")
- 17:55, 7 May 2024 Xan talk contribs created page Firewall (Created page with "A '''firewall''' is a software or hardware that restrict access into and out of a network. Most home routers and corporate networks have firewalls installed for added security. == Background == Since firewalls block the vast majority of internet traffic, in the past they have often prevented the Active Worlds browser from being able to contact the Active Worlds server, and thus prevented users who are on firewall networks from accessing Active Worlds at all. This has be...")
- 04:41, 14 December 2023 Xan talk contribs created page File:Sign3.jpg
- 04:41, 14 December 2023 Xan talk contribs uploaded File:Sign3.jpg
- 04:41, 14 December 2023 Xan talk contribs created page File:Sign2.jpg
- 04:41, 14 December 2023 Xan talk contribs uploaded File:Sign2.jpg
- 04:41, 14 December 2023 Xan talk contribs created page File:Sign1.jpg
- 04:41, 14 December 2023 Xan talk contribs uploaded File:Sign1.jpg
- 04:40, 14 December 2023 Xan talk contribs created page Sign (Created page with "{{feature|N/A|N/A}} 200px|thumb|The top sign selected 200px|thumb|The middle sign selected 200px|thumb|The bottom sign selected The '''sign''' command renders text on an object with surfaces tagged with the value ''100''. ==Usage== '''sign''' [''text''] [color=''text color''] [bcolor=''background color''] [name=''name''] [face=''face''] [q=''quality''] [i=''italics''] [mip=''mip''] [global] ===text=== ''tex...")
- 20:50, 3 December 2023 Xan talk contribs created page File:Envi1.jpg
- 20:50, 3 December 2023 Xan talk contribs uploaded File:Envi1.jpg
- 20:49, 3 December 2023 Xan talk contribs created page Envi (Created page with "{{feature|971|4.1}} 300px|thumb|The ''envi'' command in use at the [[AWGate]] :''This feature is only supported on the DirectX renderer.'' The '''envi''' command, also known as '''environmental rendering''', renders the scene from an object's perspective to texture. Usages of this command include mirrors and environment maps. == Usage == '''envi''' [type=''type''] [res=''res''] [upd=''upd''] [zoom=''zoom''] [proj=''proj''] [aspect=''aspect''] [clip...")
- 20:45, 3 December 2023 Xan talk contribs created page File:Matfx01.jpg
- 20:45, 3 December 2023 Xan talk contribs uploaded File:Matfx01.jpg
- 20:44, 3 December 2023 Xan talk contribs created page File:Matfx02.jpg
- 20:44, 3 December 2023 Xan talk contribs uploaded File:Matfx02.jpg
- 20:44, 3 December 2023 Xan talk contribs created page File:FemaleAv4.jpg
- 20:44, 3 December 2023 Xan talk contribs uploaded File:FemaleAv4.jpg
- 20:42, 3 December 2023 Xan talk contribs created page Matfx (Created page with "{{feature|971|4.1}} thumb|160px|Environment Mapping (shiny effect) thumb|160px|Environment Mapping (reflective effect) thumb|160px|Dual Textures (on top cube) and Bump Mapping The '''matfx''' command, also known as '''material effect''', applies a flexible variety of effects to the textures of an object. Available effects are environmental mapping, bump mapping and dual texturing. These effects...")
- 06:52, 3 December 2023 Xan talk contribs created page File:Glenn Curtiss on his V-8 motorcycle, Ormond Beach, Florida 1907.jpg
- 06:52, 3 December 2023 Xan talk contribs uploaded File:Glenn Curtiss on his V-8 motorcycle, Ormond Beach, Florida 1907.jpg
- 06:52, 3 December 2023 Xan talk contribs created page Velocity (Created page with "{{feature|1125|5.1}} 280px|thumb|Glenn Curtiss on his V8 motorcycle, Ormond Beach, Florida 1907. The '''velocity''' command applies speed onto a physical object given in a direction vector (''x'' ''y'' ''z'') and optionally a rotation speed vector (''pitch'' ''yaw'' and ''roll''). The direction of the speed is given in world coordinates, unless the option ''ltm'' is used. The rotation causes...")
- 06:52, 3 December 2023 Xan talk contribs created page Colltag (Created page with "{{feature|1125|5.1}} The '''colltag''' command assigns a tag to an object so that it may be referenced by an action on another object for use with physical objects. This allows the implementation of multi-object behaviors, such as the where the clicking of one object causes another object to appear or disappear, for example. The colltag command has no effect by itself and must be used in conjunction with actions on other objects in order to implement behaviors. ==Usage...")
- 06:50, 3 December 2023 Xan talk contribs created page File:Torque animation.gif
- 06:50, 3 December 2023 Xan talk contribs uploaded File:Torque animation.gif
- 06:49, 3 December 2023 Xan talk contribs created page Addtorque (Created page with "{{feature|1125|5.1}} 200px|thumb|Torque. The '''addtorque''' command applies a momentum vector (''pitch'' ''yaw'' and ''roll'') onto a physical object. The rotation of the force is given in world coordinates, unless the option ''ltm'' is used. The momentum causes a spin around the object's own geometric center. If the applied directional forces are too strong, objects may fly through other colliders without actually colliding with them....")
- 11:33, 30 September 2023 Xan talk contribs created page Physics (Created page with "{{TOCright}} ==Overview== The goal was to add real time realistic physics behavior to Active Worlds, without the need to wrestle the targeted hardware nor set up esoteric parameters to get the correct timing for your simulation. You only need to know basic physics principles to produce realistic physics behavior using a few simple action commands. <br> <br> The first step of adding physics to Active Worlds is done by defining colliders. Colliders are g...")
- 15:58, 28 May 2023 Xan talk contribs protected Media [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) (hist)
- 01:32, 5 May 2023 Xan talk contribs created page File:GodfreyKneller-IsaacNewton-1689.jpg
- 01:32, 5 May 2023 Xan talk contribs uploaded File:GodfreyKneller-IsaacNewton-1689.jpg
- 01:32, 5 May 2023 Xan talk contribs created page Addforce (Created page with "{{feature|1125|5.1}} right|150 px|thumb|Sir Isaac Newton sought to describe the motion of all objects using the concepts of inertia and force, and in doing so, he found that they obey certain conservation laws. The '''addforce''' command applies a force onto the object given in a direction vector (''x'' ''y'' ''z'') and optionally a momentum vector (''pitch'' ''yaw'' and ''roll''). The direction of the force is given in worl...")
- 01:32, 5 May 2023 Xan talk contribs created page Exit Zone (Created page with "{{feature|1018|4.2}} The '''Exit Zone''' trigger is activated when a user exits a specific named zone. ==Usage== '''exit zone''' ''<name>'', command1 [, command2] ... [, commandN]; === <name> === Refers to the tag name of the specific zone which the user is leaving. Names that contain spaces need to be enclosed in double quotes. ==Examples== exit zone MyHome, say "Bye, please visit my home again"; Says a message to users who exit a zone with the tag name ''MyHo...")