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10 January 2026

  • 07:4707:47, 10 January 2026 diff hist +6,941 N Browser interfaceCreated page with "The UI is can be configured in any arrangement with floating/docking windows. There are various themes and toolbars that may be used with the software to provide further options. == Main / 3D window == The 3D window, or the main window may run in windowed or fullscreen mode. There are various camera modes available with the ability to zoom in/out. ===Avatars=== A user's avatar is the representation of them within that environ..." current
  • 07:4607:46, 10 January 2026 diff hist −2 PrivacyNo edit summary current Tag: Visual edit
  • 07:4607:46, 10 January 2026 diff hist +2,233 N PrivacyCreated page with "The Privacy dialog allows you to control some of the information which other citizens of Active Worlds can learn about you. It also lets you control whether or not people you have not specified individual settings for in your contact list can send you files or join requests. To adjust your privacy settings, go to the Options menu and select Settings..., then click on the Privacy tab. ==Defaults== * Hide my online/offline/AFK status: This setting places a question ma..." Tag: Visual edit: Switched
  • 07:4507:45, 10 January 2026 diff hist −2 ContactsNo edit summary current Tag: Visual edit
  • 07:4507:45, 10 January 2026 diff hist +612 N ContactsCreated page with "Over time, you’ll make many new friends within Active Worlds. To keep up with these friends, you can add them to your contact list. From your contact list, you’ll be able to see when they are online, you can send them telegrams, and you can join or invite them to different locations. There are three ways to add a new contact to this list: * Right click on their avatar, then click “Add to Contacts”, or * Right click on their name in chat, then click “Add to..."
  • 07:4407:44, 10 January 2026 diff hist +1,125 N Public SpeakerCreated page with "The caretaker of a world may occasionally designate certain citizens to be '''Public Speakers''' (PS), who are citizens whose chat messages are transmitted to all users within a given area. Everyone in the area can hear and see a public speaker, regardless of how many other people are around. You can tell a Public Speaker by the fact that their chat messages appear in that chat window in bold text. Since by default all users hear the nearest 50 users, the Public Spe..." current
  • 07:4407:44, 10 January 2026 diff hist +46 N Category:CommunicatingRedirected page to Communication current Tag: New redirect
  • 07:4307:43, 10 January 2026 diff hist +12,680 N CommunicatingCreated page with "DeltaWorlds is a social environment. From chatting to building in groups, the application is designed around interaction. Within DeltaWorlds, you will meet people from a wide variety of places. Knowing the various ways to talk with people is important to forming relationships. ==Communicating== Chatting with other people is an important part of the Active Worlds experience. When you enter a world, after the scene loads you may see avatars around you representing o..." current
  • 07:4207:42, 10 January 2026 diff hist −1 ChatNo edit summary current Tag: Visual edit: Switched
  • 07:4207:42, 10 January 2026 diff hist +7,480 N ChatCreated page with "'''''This article shares content and wording with Communicating.''''' <br><br> Talking to other users, or "chatting", in Active Worlds is similar to chatting in any other Internet chat environment. Simply type whatever it is you would like to say and hit the ENTER key. Your words will be broadcast to everyone else nearby. Similarly, whatever words other people type will be sent to you and will appear on your screen. If you are new to chatting over the Internet..."
  • 07:4007:40, 10 January 2026 diff hist −2 TeleportsNo edit summary current Tag: Visual edit
  • 07:3907:39, 10 January 2026 diff hist +4,727 N TeleportsCreated page with "==The Coordinate System== Each world within Active Worlds is set up based on the real world. Locations in the real world can be found by using GPS coordinates. The same method is used within Active Worlds. These virtual GPS coordinates are based on the center of each world. Your coordinates can be found by clicking “SHOW” in the menu bar and then enabling “Position”. Your rough coordinates can now be found in the header bar above the menu. ==Visiting Other..." Tag: Visual edit: Switched
  • 07:3807:38, 10 January 2026 diff hist −2 Touch DevicesNo edit summary current Tag: Visual edit
  • 07:3707:37, 10 January 2026 diff hist +4,880 N Touch DevicesCreated page with "__NOEDITSECTION__ {{TOCright|clear=right}} Touch and Pen Controls | Mobile Devices<br> <br> ActiveWorlds client browser version 6.2.0.1410 and later support Touch and Pen Controls, in particular useful for Mobile Devices such as smart phones and tablets. ==Touch Gestures== File:TouchGesturesOverview1.png ActiveWorlds uses ''Tap/Double Tap'', ''Panning'', ''Selection/Drag'', ''Press and Tap'', ''Zoom'', and ''Press and Hold'' gestures. <br> ===Tap=== ====Click=..."
  • 07:3607:36, 10 January 2026 diff hist −28 Moving AroundNo edit summary current Tag: Visual edit
  • 07:3507:35, 10 January 2026 diff hist +4,681 N Moving AroundCreated page with " == Keyboard == == Flying == === Beginner Keyboard Commands === After arriving in-world, you’ll want to begin exploring the world. This is done by using your keyboard. The following common movement controls are set as the default keys: * Up Arrow: Walk forward * Down Arrow: Walk backward * Left Arrow: Turn Left * Right Arrow: Turn Right * Plus (+) symbol: Fly up * Minus (-) symbol: Fly down * Swimming begins automatically when you enter the water. * Left mouse clic..."

7 April 2025

  • 20:2920:29, 7 April 2025 diff hist +152 N Category:SDKCreated page with "Meta category holding all documentation related to the SDK. No SDK method or property articles should be categorized in here. Category:Software" current
  • 20:2820:28, 7 April 2025 diff hist +1,627 N AW AVATAR SESSIONCreated page with "{{SDK added in|version=2.1|sort=a|sdk=13|world=|universe=|browser=}} __NOTOC__ {{SUBPAGENAMEE}} ==Type== Integer (read only) ==Description== Session number of a user for which an event or callback was triggered (mostly avatar-related). ==Notes== Every user is assigned a unique session number at login. This session number can be used by SDK applications to track individual users as they move around the scene. Note that a new session number is assigned on every logi..." current
  • 20:2820:28, 7 April 2025 diff hist +517 N AW CALLBACK ADDRESSCreated page with "{{SDK added in|version=2.2|sdk=14|world=21|universe=|browser=303}} __NOTOC__ {{SUBPAGENAMEE}} ==Attributes== ;AW_AVATAR_SESSION:Queried session number; this is useful for determining which callback is for which request if multiple asynchronous calls to aw_address are outstanding. ;AW_AVATAR_ADDRESS (1):Specifies the IP address of the user, in network byte order. '''(1)''' If the reason code is RC_SUCCESS. ==Used by== *a..." current
  • 20:2720:27, 7 April 2025 diff hist +6,078 N Aw waitCreated page with "{{SDK added in|version=2.1|sdk=13|world=|universe=|browser=}} __NOTOC__ int aw_wait (int <var>milliseconds</var>) ==Description== Processes all queued packets and waits the specified time for more to arrive, calling callback and event handlers. ==Callback== None ==Notes== Placing calls to this method from callback or event handlers should be avoided. The reason for this being that it will in turn call such handlers. Which would cause aw_wait to indirectly call itse..." current
  • 20:2620:26, 7 April 2025 diff hist +17,563 N Mover Control example codeCreated page with "<pre> →‎----------------------------------------------------------------------------- M o v e r C o n t r o l Copyright 2007 Activeworlds Inc Licensed Material -- Program Property of Activeworlds Inc. -----------------------------------------------------------------------------: #define MAX_MODEL_NAME 64 #define WAIT_TIME 10 // time to wait for SDK packets and events before update #defin..." current
  • 20:2620:26, 7 April 2025 diff hist +1,800 N Aw tickCreated page with "{{SDK added in|version=4.1|sdk=53|world=|universe=|browser=}} __NOTOC__ unsigned int aw_tick (void) ==Description== Returns the number of milliseconds that have elapsed since the SDK was initialized. ==Callback== None (returns immediately) ==Notes== This method provides a high precision reference time for time critical operations or application timers. The degree of precision depends largely on the operating system being used. :{| border cellpadding=4 cellspacing=..." current
  • 20:2620:26, 7 April 2025 diff hist +3,250 N Aw randomCreated page with "{{SDK added in|version=2.1|sdk=13|world=|universe=|browser=}} __NOTOC__ int aw_random (void) ==Description== Returns a random number. ==Notes== The psuedo-random number generator (PRNG) employed by this method is [http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html Mersenne Twister] (MT) by Matsumoto and Nishimura. It sets new standards for the period, quality and speed of random number generators. The incredible period is 219937 - 1, a number with about 6000 d..." current
  • 20:2520:25, 7 April 2025 diff hist +2,155 N Aw init bindCreated page with "{{SDK added in|version=4.1|sdk=61|world=|universe=|browser=}} __NOTOC__ int aw_init_bind (int <var>build</var>, unsigned long <var>addr</var>) ==Description== Initializes the SDK and specifies the source IP address for outbound connections. ==Callback== None (returns immediately) ==Notes== Specifying the source IP address is useful when you have multiple network interface cards (NIC) or a single NIC with multiple IP addresses. The source IP address must either matc..." current
  • 20:2520:25, 7 April 2025 diff hist +2,072 N Aw termCreated page with "{{SDK added in|version=2.1|sdk=13|world=|universe=|browser=}} __NOTOC__ void aw_term (void) ==Description== Terminates use of the SDK. ==Callback== None (returns immediately) ==Notes== This method deallocates any resources used by instances that have been created. Instances are created using aw_create, aw_create_resolved and aw_server_admin. If a call is placed to this method from within a callback or event handler then it cou..." current
  • 20:2420:24, 7 April 2025 diff hist +5,732 N Reason.hCreated page with " #define RC_SUCCESS 0 #define RC_CITIZENSHIP_EXPIRED 1 #define RC_LAND_LIMIT_EXCEEDED 2 #define RC_NO_SUCH_CITIZEN 3 #define RC_MESSAGE_LENGTH_BAD 4 #define RC_LICENSE_PASSWORD_CONTAINS_SPACE 5 #define RC_LICENSE_PASSWORD_TOO_LONG 6 #define RC_LICENSE_PASSWORD_TOO_SHORT 7 #define RC_LICENSE_RANGE_TOO_LARGE 8 #define RC_LICENSE_RANGE_TOO_SMALL 9 #define RC_LICENSE_USERS_TOO_LARGE 10 #define RC_LICENSE_USERS_TOO_SMALL 11 #define RC_LICENSE_CONTAINS_INVALID_CHAR..." current
  • 20:2420:24, 7 April 2025 diff hist +28,005 N SDK Reason CodesCreated page with "__TOC__ ==Current version== <table class="sortable" border="border" cellpadding="4" cellspacing="0" width="100%"> <tr><th align="left" width="30%">Reason code</th><th align="left" width="10%">Value</th><th align="left" width="60%">Description</th></tr> <tr> <td id="RC_SUCCESS">RC_SUCCESS</td> <td id="NO_0">0</td> <td><p>''Success'' :<table> <tr><td>Return value from an asynchronous call:</td><td width="20"> </td><td>Request has been sent to the server.</td></tr>..." current
  • 20:2320:23, 7 April 2025 diff hist +1,008 N Template:SDK added inCreated page with "<table id="toc" style="width:25em; margin:0 0 0.5em 1em; float:right;"> <tr><th align="center" bgcolor="55bbff" colspan="3">Minimum requirements</th></tr> <tr><th align="center" bgcolor="77ddff" colspan="3">Added in version {{{version}}}</th></tr> {{{sdk{{{sdk|}}}|<tr><td align="right" valign="top" width="50%">SDK</td><td align="left" colspan="2" valign="top">build {{{sdk}}}</td></tr>}}} {{{world{{{world|}}}|<tr><td align="right" valign="top" width="50%">World</td><td al..." current
  • 20:2320:23, 7 April 2025 diff hist +1,562 N Aw initCreated page with "{{SDK added in|version=2.1|sdk=13|world=|universe=|browser=}} __NOTOC__ int aw_init (int <var>build</var>) ==Description== Initializes the SDK. ==Callback== None (returns immediately) ==Notes== This method or aw_init_bind must be called once before any other methods in the API. It will do an implicit aw_term if the SDK has already been successfully initialized. Thus, there is no need to call aw_term for each additional call to this method, as there is n..." current
  • 20:2220:22, 7 April 2025 diff hist +3,333 N SDK Application StructureCreated page with "A typical SDK application has the following organization: # '''Initialization''' ## Call aw_init to initialize the API ## Call aw_event_set to install event handlers ## Call aw_create to create one or more instances ## Call aw_login for each instance to log that instance into Active Worlds ## Call aw_enter for each instance to enter that instance into a world # '''Event Loop''' ## Call aw_wait and res..." current
  • 20:2220:22, 7 April 2025 diff hist 0 SDKNo edit summary current
  • 20:2120:21, 7 April 2025 diff hist −1 SDKNo edit summary Tag: Visual edit: Switched
  • 20:2020:20, 7 April 2025 diff hist +3,679 N SDKCreated page with "__NOTOC__ __NOEDITSECTION__ right|frame|Screenshot of the Customs Aide bot in AWGate The Active Worlds Software Development Kit (SDK), first released on September 8th, 1998, is a Client-API (Application Interface for programming client applications) targeted at the programmer community within Activeworlds. It provides an easy way for programmers to develop applications that function within the Active Worlds virtu..." Tag: Visual edit: Switched

22 October 2024

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