User contributions for Xan
Jump to navigation
Jump to search
10 January 2026
- 07:4707:47, 10 January 2026 diff hist +6,941 N Browser interface Created page with "The UI is can be configured in any arrangement with floating/docking windows. There are various themes and toolbars that may be used with the software to provide further options. == Main / 3D window == The 3D window, or the main window may run in windowed or fullscreen mode. There are various camera modes available with the ability to zoom in/out. ===Avatars=== A user's avatar is the representation of them within that environ..." current
- 07:4607:46, 10 January 2026 diff hist −2 Privacy No edit summary current Tag: Visual edit
- 07:4607:46, 10 January 2026 diff hist +2,233 N Privacy Created page with "The Privacy dialog allows you to control some of the information which other citizens of Active Worlds can learn about you. It also lets you control whether or not people you have not specified individual settings for in your contact list can send you files or join requests. To adjust your privacy settings, go to the Options menu and select Settings..., then click on the Privacy tab. ==Defaults== * Hide my online/offline/AFK status: This setting places a question ma..." Tag: Visual edit: Switched
- 07:4507:45, 10 January 2026 diff hist −2 Contacts No edit summary current Tag: Visual edit
- 07:4507:45, 10 January 2026 diff hist +612 N Contacts Created page with "Over time, you’ll make many new friends within Active Worlds. To keep up with these friends, you can add them to your contact list. From your contact list, you’ll be able to see when they are online, you can send them telegrams, and you can join or invite them to different locations. There are three ways to add a new contact to this list: * Right click on their avatar, then click “Add to Contacts”, or * Right click on their name in chat, then click “Add to..."
- 07:4407:44, 10 January 2026 diff hist +1,125 N Public Speaker Created page with "The caretaker of a world may occasionally designate certain citizens to be '''Public Speakers''' (PS), who are citizens whose chat messages are transmitted to all users within a given area. Everyone in the area can hear and see a public speaker, regardless of how many other people are around. You can tell a Public Speaker by the fact that their chat messages appear in that chat window in bold text. Since by default all users hear the nearest 50 users, the Public Spe..." current
- 07:4407:44, 10 January 2026 diff hist +46 N Category:Communicating Redirected page to Communication current Tag: New redirect
- 07:4307:43, 10 January 2026 diff hist +12,680 N Communicating Created page with "DeltaWorlds is a social environment. From chatting to building in groups, the application is designed around interaction. Within DeltaWorlds, you will meet people from a wide variety of places. Knowing the various ways to talk with people is important to forming relationships. ==Communicating== Chatting with other people is an important part of the Active Worlds experience. When you enter a world, after the scene loads you may see avatars around you representing o..." current
- 07:4207:42, 10 January 2026 diff hist −1 Chat No edit summary current Tag: Visual edit: Switched
- 07:4207:42, 10 January 2026 diff hist +7,480 N Chat Created page with "'''''This article shares content and wording with Communicating.''''' <br><br> Talking to other users, or "chatting", in Active Worlds is similar to chatting in any other Internet chat environment. Simply type whatever it is you would like to say and hit the ENTER key. Your words will be broadcast to everyone else nearby. Similarly, whatever words other people type will be sent to you and will appear on your screen. If you are new to chatting over the Internet..."
- 07:4007:40, 10 January 2026 diff hist −2 Teleports No edit summary current Tag: Visual edit
- 07:3907:39, 10 January 2026 diff hist +4,727 N Teleports Created page with "==The Coordinate System== Each world within Active Worlds is set up based on the real world. Locations in the real world can be found by using GPS coordinates. The same method is used within Active Worlds. These virtual GPS coordinates are based on the center of each world. Your coordinates can be found by clicking “SHOW” in the menu bar and then enabling “Position”. Your rough coordinates can now be found in the header bar above the menu. ==Visiting Other..." Tag: Visual edit: Switched
- 07:3807:38, 10 January 2026 diff hist −2 Touch Devices No edit summary current Tag: Visual edit
- 07:3707:37, 10 January 2026 diff hist +4,880 N Touch Devices Created page with "__NOEDITSECTION__ {{TOCright|clear=right}} Touch and Pen Controls | Mobile Devices<br> <br> ActiveWorlds client browser version 6.2.0.1410 and later support Touch and Pen Controls, in particular useful for Mobile Devices such as smart phones and tablets. ==Touch Gestures== File:TouchGesturesOverview1.png ActiveWorlds uses ''Tap/Double Tap'', ''Panning'', ''Selection/Drag'', ''Press and Tap'', ''Zoom'', and ''Press and Hold'' gestures. <br> ===Tap=== ====Click=..."
- 07:3607:36, 10 January 2026 diff hist −28 Moving Around No edit summary current Tag: Visual edit
- 07:3507:35, 10 January 2026 diff hist +4,681 N Moving Around Created page with " == Keyboard == == Flying == === Beginner Keyboard Commands === After arriving in-world, you’ll want to begin exploring the world. This is done by using your keyboard. The following common movement controls are set as the default keys: * Up Arrow: Walk forward * Down Arrow: Walk backward * Left Arrow: Turn Left * Right Arrow: Turn Right * Plus (+) symbol: Fly up * Minus (-) symbol: Fly down * Swimming begins automatically when you enter the water. * Left mouse clic..."
7 April 2025
- 20:2920:29, 7 April 2025 diff hist +152 N Category:SDK Created page with "Meta category holding all documentation related to the SDK. No SDK method or property articles should be categorized in here. Category:Software" current
- 20:2820:28, 7 April 2025 diff hist +1,627 N AW AVATAR SESSION Created page with "{{SDK added in|version=2.1|sort=a|sdk=13|world=|universe=|browser=}} __NOTOC__ {{SUBPAGENAMEE}} ==Type== Integer (read only) ==Description== Session number of a user for which an event or callback was triggered (mostly avatar-related). ==Notes== Every user is assigned a unique session number at login. This session number can be used by SDK applications to track individual users as they move around the scene. Note that a new session number is assigned on every logi..." current
- 20:2820:28, 7 April 2025 diff hist +517 N AW CALLBACK ADDRESS Created page with "{{SDK added in|version=2.2|sdk=14|world=21|universe=|browser=303}} __NOTOC__ {{SUBPAGENAMEE}} ==Attributes== ;AW_AVATAR_SESSION:Queried session number; this is useful for determining which callback is for which request if multiple asynchronous calls to aw_address are outstanding. ;AW_AVATAR_ADDRESS (1):Specifies the IP address of the user, in network byte order. '''(1)''' If the reason code is RC_SUCCESS. ==Used by== *a..." current
- 20:2720:27, 7 April 2025 diff hist +6,078 N Aw wait Created page with "{{SDK added in|version=2.1|sdk=13|world=|universe=|browser=}} __NOTOC__ int aw_wait (int <var>milliseconds</var>) ==Description== Processes all queued packets and waits the specified time for more to arrive, calling callback and event handlers. ==Callback== None ==Notes== Placing calls to this method from callback or event handlers should be avoided. The reason for this being that it will in turn call such handlers. Which would cause aw_wait to indirectly call itse..." current
- 20:2620:26, 7 April 2025 diff hist +17,563 N Mover Control example code Created page with "<pre> →----------------------------------------------------------------------------- M o v e r C o n t r o l Copyright 2007 Activeworlds Inc Licensed Material -- Program Property of Activeworlds Inc. -----------------------------------------------------------------------------: #define MAX_MODEL_NAME 64 #define WAIT_TIME 10 // time to wait for SDK packets and events before update #defin..." current
- 20:2620:26, 7 April 2025 diff hist +1,800 N Aw tick Created page with "{{SDK added in|version=4.1|sdk=53|world=|universe=|browser=}} __NOTOC__ unsigned int aw_tick (void) ==Description== Returns the number of milliseconds that have elapsed since the SDK was initialized. ==Callback== None (returns immediately) ==Notes== This method provides a high precision reference time for time critical operations or application timers. The degree of precision depends largely on the operating system being used. :{| border cellpadding=4 cellspacing=..." current
- 20:2620:26, 7 April 2025 diff hist +3,250 N Aw random Created page with "{{SDK added in|version=2.1|sdk=13|world=|universe=|browser=}} __NOTOC__ int aw_random (void) ==Description== Returns a random number. ==Notes== The psuedo-random number generator (PRNG) employed by this method is [http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html Mersenne Twister] (MT) by Matsumoto and Nishimura. It sets new standards for the period, quality and speed of random number generators. The incredible period is 219937 - 1, a number with about 6000 d..." current
- 20:2520:25, 7 April 2025 diff hist +2,155 N Aw init bind Created page with "{{SDK added in|version=4.1|sdk=61|world=|universe=|browser=}} __NOTOC__ int aw_init_bind (int <var>build</var>, unsigned long <var>addr</var>) ==Description== Initializes the SDK and specifies the source IP address for outbound connections. ==Callback== None (returns immediately) ==Notes== Specifying the source IP address is useful when you have multiple network interface cards (NIC) or a single NIC with multiple IP addresses. The source IP address must either matc..." current
- 20:2520:25, 7 April 2025 diff hist +2,072 N Aw term Created page with "{{SDK added in|version=2.1|sdk=13|world=|universe=|browser=}} __NOTOC__ void aw_term (void) ==Description== Terminates use of the SDK. ==Callback== None (returns immediately) ==Notes== This method deallocates any resources used by instances that have been created. Instances are created using aw_create, aw_create_resolved and aw_server_admin. If a call is placed to this method from within a callback or event handler then it cou..." current
- 20:2420:24, 7 April 2025 diff hist +5,732 N Reason.h Created page with " #define RC_SUCCESS 0 #define RC_CITIZENSHIP_EXPIRED 1 #define RC_LAND_LIMIT_EXCEEDED 2 #define RC_NO_SUCH_CITIZEN 3 #define RC_MESSAGE_LENGTH_BAD 4 #define RC_LICENSE_PASSWORD_CONTAINS_SPACE 5 #define RC_LICENSE_PASSWORD_TOO_LONG 6 #define RC_LICENSE_PASSWORD_TOO_SHORT 7 #define RC_LICENSE_RANGE_TOO_LARGE 8 #define RC_LICENSE_RANGE_TOO_SMALL 9 #define RC_LICENSE_USERS_TOO_LARGE 10 #define RC_LICENSE_USERS_TOO_SMALL 11 #define RC_LICENSE_CONTAINS_INVALID_CHAR..." current
- 20:2420:24, 7 April 2025 diff hist +28,005 N SDK Reason Codes Created page with "__TOC__ ==Current version== <table class="sortable" border="border" cellpadding="4" cellspacing="0" width="100%"> <tr><th align="left" width="30%">Reason code</th><th align="left" width="10%">Value</th><th align="left" width="60%">Description</th></tr> <tr> <td id="RC_SUCCESS">RC_SUCCESS</td> <td id="NO_0">0</td> <td><p>''Success'' :<table> <tr><td>Return value from an asynchronous call:</td><td width="20"> </td><td>Request has been sent to the server.</td></tr>..." current
- 20:2320:23, 7 April 2025 diff hist +1,008 N Template:SDK added in Created page with "<table id="toc" style="width:25em; margin:0 0 0.5em 1em; float:right;"> <tr><th align="center" bgcolor="55bbff" colspan="3">Minimum requirements</th></tr> <tr><th align="center" bgcolor="77ddff" colspan="3">Added in version {{{version}}}</th></tr> {{{sdk{{{sdk|}}}|<tr><td align="right" valign="top" width="50%">SDK</td><td align="left" colspan="2" valign="top">build {{{sdk}}}</td></tr>}}} {{{world{{{world|}}}|<tr><td align="right" valign="top" width="50%">World</td><td al..." current
- 20:2320:23, 7 April 2025 diff hist +1,562 N Aw init Created page with "{{SDK added in|version=2.1|sdk=13|world=|universe=|browser=}} __NOTOC__ int aw_init (int <var>build</var>) ==Description== Initializes the SDK. ==Callback== None (returns immediately) ==Notes== This method or aw_init_bind must be called once before any other methods in the API. It will do an implicit aw_term if the SDK has already been successfully initialized. Thus, there is no need to call aw_term for each additional call to this method, as there is n..." current
- 20:2220:22, 7 April 2025 diff hist +3,333 N SDK Application Structure Created page with "A typical SDK application has the following organization: # '''Initialization''' ## Call aw_init to initialize the API ## Call aw_event_set to install event handlers ## Call aw_create to create one or more instances ## Call aw_login for each instance to log that instance into Active Worlds ## Call aw_enter for each instance to enter that instance into a world # '''Event Loop''' ## Call aw_wait and res..." current
- 20:2220:22, 7 April 2025 diff hist 0 SDK No edit summary current
- 20:2120:21, 7 April 2025 diff hist −1 SDK No edit summary Tag: Visual edit: Switched
- 20:2020:20, 7 April 2025 diff hist +3,679 N SDK Created page with "__NOTOC__ __NOEDITSECTION__ right|frame|Screenshot of the Customs Aide bot in AWGate The Active Worlds Software Development Kit (SDK), first released on September 8th, 1998, is a Client-API (Application Interface for programming client applications) targeted at the programmer community within Activeworlds. It provides an easy way for programmers to develop applications that function within the Active Worlds virtu..." Tag: Visual edit: Switched
22 October 2024
- 20:2220:22, 22 October 2024 diff hist +8,070 N Mover (Server Controlled) Created page with "300px|thumb|A user riding a waypoint mover elevator upwards 300px|thumb|A user riding a waypoint rollercoaster in [[Alphaworld]] The '''Server Controlled Mover''' Type is a mover type which allows you to define a path for the mover to follow, with a maximum of 320 meters on any axis. == Options == frame|Server Controlled Mover Dialog Box === Model === This defines..." current Tag: Visual edit: Switched
- 20:2020:20, 22 October 2024 diff hist +114 N Category:Places Created page with "Meta category for categories of (virtual) geographical locations. Do not add articles here. Category:Articles" current
- 20:2020:20, 22 October 2024 diff hist +96 N Category:Buildings Created page with "'''Buildings''', also known as '''builds''', of various sizes and purposes. Category:Places" current
- 20:1920:19, 22 October 2024 diff hist +85 N Category:Buildings and Structures Created page with "This category describes builds that are structural in nature. Category:Buildings" current
- 20:1920:19, 22 October 2024 diff hist +37 N Category:Infrastructures Created page with "Category:Buildings and Structures" current
- 20:1820:18, 22 October 2024 diff hist +28 N Category:Transportation Created page with "Category:Infrastructures" current
- 20:1820:18, 22 October 2024 diff hist −21 Warp No edit summary current Tag: Visual edit: Switched
- 20:1720:17, 22 October 2024 diff hist +3,660 N Warp Created page with "{{feature|N/A|N/A}} The '''warp''' command is similar to the teleport command, except that instead of immediately changing the user's location, it "slides" the user through the world to the new position. The warp command can only be used in the same world (i.e. you cannot warp the user to a different world). ==Usage== '''warp''' [+/-]''north/south coordinate''[N/S] [+/-]''east/west coordinate''[E/W] [+/-][''altitude'' A] [+/-][''direction''] The warp command canno..."
- 20:1620:16, 22 October 2024 diff hist +5,252 N Web Created page with "{{feature|1010,1336,1400|4.2, simplified in 6.0 and 6.2}} thumb|right|The Activeworlds tutorial on a Web Clip object. The '''Web''' command, also known as '''Web Capture''', allows the user to render a web page onto a picture or sign object. The navigation web window is opened upon clicking an object containing the '''web''' command, and a continuous rendering of it is started. If the web navigation window is closed, the page can still be rendered..." current
- 20:1620:16, 22 October 2024 diff hist +873 N Skew Created page with "{{TOCright}} {{feature|1172|5.1}} The ''skew'' command allows you to skew/shear an object. ==Usage== '''skew''' ''x1 [y1 [z1 [x2 [y2 [z2]]'' [name=''name''] [global] ===x1 y1 z1 x2 y2 z2=== :''x2 y2 and z2 may be used for special behavior in later builds'' The ''parameters'' to the [skew] acion command take an angle in degrees each. The valid range for each angle is between -89° to 89°. ===name=== The ''name'' option allows you to apply skewing to one or more obje..." current
- 20:1520:15, 22 October 2024 diff hist +922 N Shear Created page with "{{TOCright}} {{feature|1173|5.1}} The '''shear''' command allows you to shear an object, whilst preserving the model's volume. ==Usage== '''shear''' ''x1 [y1 [z1 [x2 [y2 [z2]]'' [name=''ref''] [global] ===x1 y1 z1 x2 y2 z2=== The ''parameters'' to the [shear] action command take number values representing the shear angle each. The valid range for each value is between -5.0 to 5.0. ===name=== The ''name'' option allows you to apply skewing..." current
- 20:1420:14, 22 October 2024 diff hist +1,521 N Shadow Created page with "{{feature|1024|4.2}} The '''shadow''' command renders a shadow for an object. ==Usage== '''shadow''' [''name''] ''flag'' [''global''] ===name=== The optional ''name'' argument specifies the name of the object with will receive the shadow or the shadow will be removed. Object names are assigned via the name command. If omitted, the shadow command applies to this object. ===flag=== The ''flag'' boolean argument is required and specifies..." current
- 20:1320:13, 22 October 2024 diff hist +6,596 N Zone Created page with "300px|thumb|A zone used to create an ominous atmosphere around a temple entrance 300px|thumb|A zone used to give darkness to a cave setting. Zone fog also gives the illusion of a bottomless pit '''Zones''' are 3-dimensional areas in the scene. Within a zone the normal environmental world rules can be changed. The world itself can be thought of as one or two large zones. The primary zone is the main part of the world above the wor..." current
- 20:1220:12, 22 October 2024 diff hist +1,819 N Camera Object Created page with "frame|Camera Properties Dialog Box A '''camera object''' can be placed in the scene to change the user's viewpoint. Cameras are designed to work with zones and have no effect when used alone. To use a camera, it must be given a name, and then the named camera must be set as the camera for one or more zones. When the user enters the zone, their view will switch to a camera object with the same name. When a camera is placed in the scen..." current
- 20:1220:12, 22 October 2024 diff hist +2,851 N Camera Created page with "{{feature|962|4.1}} 250px|thumb|An ''rcube.rwx'' with the camera command targeting a user. The bottom pane shows the view from the new camera object. The '''camera''' command can be used to place the camera within the scene. Note that this command will move the camera, but there is nothing to prevent the user from simply switching back to their desired view. Also, this command does not offer the ability to adjust the field of view. If you need to l..." current
- 20:1120:11, 22 October 2024 diff hist +987 N Astop Created page with "{{feature|N/A|N/A}} <blockquote>''Modern usage of this feature has been superseded by Timer.''</blockquote> The '''astop''' command stops a running animation. == Usage == '''astop''' ''[name] [global]'' ===name=== The optional ''name'' argument can be used to specify the name of the object containing the animation to be stopped. Object names are assigned via the name command. ===global=== The optional ''global'' argument will cause triggers to initiate the comman..." current
- 20:1020:10, 22 October 2024 diff hist +4,396 N Timer Created page with "{{TOCright}} {{feature|1162|5.1}} The ''timer'' command creates a '''timer''' in memory that allows a user to activate events after a set amount of time. This trigger was added in version 5.1 in conjunction with the at trigger as an easier and more accessible way for users to create timed events. Previously, builders could only create timed events by a complicated workaround using the depreciated animate command. ==Usage== '''timer'..." current