Activate

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Revision as of 01:23, 5 May 2023 by Xan (talk | contribs) (Created page with "{{feature|N/A|N/A}} The '''activate''' trigger will activate when an object is clicked by the user. ==Usage== '''activate''' ''([command1], [command2], [...]);'' ==Example== activate move 5 6 5, noise water3, light color=blue; When the object with this code is clicked, it will move the object accordingly, play the sound file ''water3'' once, and emit a blue light. activate lock owners=1, rotate 7.5 time=2 wait=5 global When this object is clicked by...")
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Activate
Build

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Version

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The activate trigger will activate when an object is clicked by the user.

Usage

activate ([command1], [command2], [...]);

Example

activate move 5 6 5, noise water3, light color=blue;

When the object with this code is clicked, it will move the object accordingly, play the sound file water3 once, and emit a blue light.

activate lock owners=1, rotate 7.5 time=2 wait=5 global

When this object is clicked by the citizen AWLD (#1), the object will rotate 90 degrees and back. Otherwise, nothing will happen.

Object Scripting

Building2.jpg

Triggers: CreateBumpActivateAdoneAtCollideSdoneEnter ZoneExit Zone

Commands: AddforceAddtorqueAlpharefAnimateAstartAstopCameraColliderColltagColorCoronaEnviExamineFrameGroupLightLinkLockMatfxMediaMidiMoveNameNoiseOpacityPictureRotateSayScale SeqShadowShearSignSkewSkyboxSolidSoundTagTeleport / TeleportxTextureTimerURLVelocityVisibleWarpWeb nl:Trigger:Activate