Reset
| Build |
1255 |
| Version |
5.2 |
Usage
reset physics [name=name] [global]
The reset physics statement resets all physical objects including cloth-objects of the same builder within visible range.
name
The name optionally specifies objects of the given name to be reset.
global
A command with the global argument appended will cause the triggered command to be sent to all neighbors in view, if enabled with the world feature settings.
Notes
- This command has no effect when used with create, adone or similar triggers.
- The command can not be used to reset another builder's physics scene.
See also
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Triggers: Create • Bump • Activate • Adone • At • Collide • Sdone • Enter Zone • Exit Zone Commands: Addforce • Addtorque • Alpharef • Animate • Astart • Astop • Camera • Collider • Colltag • Color • Corona • Envi • Examine • Frame • Group • Light • Link • Lock • Matfx • Media • Midi • Move • Name • Noise • Opacity • Picture • Rotate • Say • Scale • Seq • Shadow • Shear • Sign • Skew • Skybox • Solid • Sound • Tag • Teleport / Teleportx • Texture • Timer • URL • Velocity • Visible • Warp • Web | |