Reset

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Revision as of 15:50, 9 February 2026 by Xan (talk | contribs) (Created page with "{{TOCright}} {{feature|1255|5.2}} ==Usage== '''reset''' ''physics'' [name=''name''] [''global''] The '''reset''' ''physics'' statement resets all physical objects including cloth-objects of the same builder within visible range. ===name=== The ''name'' optionally specifies objects of the given name to be reset. ===global=== A command with the ''global'' argument appended will cause the triggered command to be sent to all neighbors in view, if enabled with the wor...")
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Reset
Build

1255

Version

5.2

Usage

reset physics [name=name] [global]

The reset physics statement resets all physical objects including cloth-objects of the same builder within visible range.

name

The name optionally specifies objects of the given name to be reset.

global

A command with the global argument appended will cause the triggered command to be sent to all neighbors in view, if enabled with the world feature settings.

Notes

  • This command has no effect when used with create, adone or similar triggers.
  • The command can not be used to reset another builder's physics scene.

See also

Object Scripting

Building2.jpg

Triggers: CreateBumpActivateAdoneAtCollideSdoneEnter ZoneExit Zone

Commands: AddforceAddtorqueAlpharefAnimateAstartAstopCameraColliderColltagColorCoronaEnviExamineFrameGroupLightLinkLockMatfxMediaMidiMoveNameNoiseOpacityPictureRotateSayScale SeqShadowShearSignSkewSkyboxSolidSoundTagTeleport / TeleportxTextureTimerURLVelocityVisibleWarpWeb