Astop

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Revision as of 20:11, 22 October 2024 by Xan (talk | contribs) (Created page with "{{feature|N/A|N/A}} <blockquote>''Modern usage of this feature has been superseded by Timer.''</blockquote> The '''astop''' command stops a running animation. == Usage == '''astop''' ''[name] [global]'' ===name=== The optional ''name'' argument can be used to specify the name of the object containing the animation to be stopped. Object names are assigned via the name command. ===global=== The optional ''global'' argument will cause triggers to initiate the comman...")
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Astop
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Modern usage of this feature has been superseded by Timer.

The astop command stops a running animation.

Usage

astop [name] [global]

name

The optional name argument can be used to specify the name of the object containing the animation to be stopped. Object names are assigned via the name command.

global

The optional global argument will cause triggers to initiate the command for all users have the object in view. Without it, the command will be triggered exclusively for the user who activates the trigger (bump, activate, adone). By default, commands are not global.

Examples

See the animate command for an example of how to use astop.

External links

Object Scripting

Building2.jpg

Triggers: CreateBumpActivateAdoneAtCollideSdoneEnter ZoneExit Zone

Commands: AddforceAddtorqueAlpharefAnimateAstartAstopCameraColliderColltagColorCoronaEnviExamineFrameGroupLightLinkLockMatfxMediaMidiMoveNameNoiseOpacityPictureRotateSayScale SeqShadowShearSignSkewSkyboxSolidSoundTagTeleport / TeleportxTextureTimerURLVelocityVisibleWarpWeb nl:Commando:Astop