Sign

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Revision as of 04:40, 14 December 2023 by Xan (talk | contribs) (Created page with "{{feature|N/A|N/A}} 200px|thumb|The top sign selected 200px|thumb|The middle sign selected 200px|thumb|The bottom sign selected The '''sign''' command renders text on an object with surfaces tagged with the value ''100''. ==Usage== '''sign''' [''text''] [color=''text color''] [bcolor=''background color''] [name=''name''] [face=''face''] [q=''quality''] [i=''italics''] [mip=''mip''] [global] ===text=== ''tex...")
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Sign
Build

N/A

Version

N/A

The top sign selected
The middle sign selected
The bottom sign selected

The sign command renders text on an object with surfaces tagged with the value 100.

Usage

sign [text] [color=text color] [bcolor=background color] [name=name]
[face=face] [q=quality] [i=italics] [mip=mip] [global]

text

text is the string value to render. If omitted, the sign text defaults to the contents of the object's description field. Conventionally, the description field is used.

color

The optional color argument specifies the color of the text. If no color is specified, the color will default to white.

bcolor

The optional bcolor argument specifies the color of the sign's background. If no bcolor is specified, the bcolor will default to blue.

name

The optional name argument specifies the name of the object to place the sign on.

face

Introduced in version 4.2

The face string defines which locally installed font face to use for rendered text. The default face is Arial.

q

Introduced in version 4.2

quality sets the resolution for the sign between 2 and 128. Long signs may need smaller qualities to clearly render.

i

Introduced in version 4.2

The italics boolean formats rendered text in italics.

mip

By default, signs rendered in Active Worlds do not mip-map, even if the user has mip-mapping turned on in the video settings. The optional mip argument force applies mip-mapping to the sign it is used on.

global

The optional global argument will cause triggers to initiate the command for all users have the object in view. Without it, the command will be triggered exclusively for the user who activates the trigger (bump, activate, adone). By default, commands are not global.

Examples

create sign

Creates a sign using the default color scheme and containing whatever text is in the object's description field.

create sign "Warning!" color=red bcolor=yellow

Creates a sign which says "Warning!" in a rather garish color scheme.

create sign bcolor=FF00FF color=009900

Creates a sign with a bright purple background and green text.

create sign "Warning!" color=red bcolor=yellow face="Courier New" i=on q=128

Creates the warning sign in Courier New font, in italics, and with the best resolution.

Notes

  • To get a line break within a sign, press CTRL and ENTER. This is useful for verses in greeting cards.
Object Scripting

Building2.jpg

Triggers: CreateBumpActivateAdoneAtCollideSdoneEnter ZoneExit Zone

Commands: AddforceAddtorqueAlpharefAnimateAstartAstopCameraColliderColltagColorCoronaEnviExamineFrameGroupLightLinkLockMatfxMediaMidiMoveNameNoiseOpacityPictureRotateSayScale SeqShadowShearSignSkewSkyboxSolidSoundTagTeleport / TeleportxTextureTimerURLVelocityVisibleWarpWeb nl:Commando:Sign