Sdone

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Revision as of 01:31, 5 May 2023 by Xan (talk | contribs) (Created page with "{{feature|N/A|N/A}} The '''sdone''' (''sound done'') trigger occurs when a sound file completes playing. ==Examples== create color white; activate sound warp1 noloop, color green; sdone color white This action will change the color of a white object to green while a sound is played. Object 1: create name boombox, color white; sdone color white Object 2: activate sound warp1 name=boombox noloop, color green name=boombox Object 3: activate sound deport1 name=boombo...")
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Sdone
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Version

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The sdone (sound done) trigger occurs when a sound file completes playing.

Examples

create color white; activate sound warp1 noloop, color green; sdone color white

This action will change the color of a white object to green while a sound is played.

Object 1: create name boombox, color white; sdone color white
Object 2: activate sound warp1 name=boombox noloop, color green name=boombox
Object 3: activate sound deport1 name=boombox noloop, color green name=boombox
...
Object N: activate sound <file> name=boombox noloop, color green name=boombox

This action will change the color of another object from white to green while a sound is played. Useful when there are multiple activate triggers for the same object.

Object Scripting

Building2.jpg

Triggers: CreateBumpActivateAdoneAtCollideSdoneEnter ZoneExit Zone

Commands: AddforceAddtorqueAlpharefAnimateAstartAstopCameraColliderColltagColorCoronaEnviExamineFrameGroupLightLinkLockMatfxMediaMidiMoveNameNoiseOpacityPictureRotateSayScale SeqShadowShearSignSkewSkyboxSolidSoundTagTeleport / TeleportxTextureTimerURLVelocityVisibleWarpWeb