Collide

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Revision as of 02:31, 5 May 2023 by Xan (talk | contribs) (Created page with "{{feature|1125|5.1}} The '''collide''' trigger is activated when two physics objects with the same collision tag collide. The same collision event won't trigger more often than once a second. ==Usage== '''collide''' ''([command1], [command2], [...]);'' ==Example== collide sound crash.wav, say "Boooommm"; {{Build}} Category:Triggers Category:Physics Category:5.1 nl:Trigger:Collide")
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Collide
Build

1125

Version

5.1

The collide trigger is activated when two physics objects with the same collision tag collide. The same collision event won't trigger more often than once a second.

Usage

collide ([command1], [command2], [...]);

Example

collide sound crash.wav, say "Boooommm";
Object Scripting

Building2.jpg

Triggers: CreateBumpActivateAdoneAtCollideSdoneEnter ZoneExit Zone

Commands: AddforceAddtorqueAlpharefAnimateAstartAstopCameraColliderColltagColorCoronaEnviExamineFrameGroupLightLinkLockMatfxMediaMidiMoveNameNoiseOpacityPictureRotateSayScale SeqShadowShearSignSkewSkyboxSolidSoundTagTeleport / TeleportxTextureTimerURLVelocityVisibleWarpWeb nl:Trigger:Collide