Shear: Difference between revisions
(Created page with "{{TOCright}} {{feature|1173|5.1}} The '''shear''' command allows you to shear an object, whilst preserving the model's volume. ==Usage== '''shear''' ''x1 [y1 [z1 [x2 [y2 [z2]]'' [name=''ref''] [global] ===x1 y1 z1 x2 y2 z2=== The ''parameters'' to the [shear] action command take number values representing the shear angle each. The valid range for each value is between -5.0 to 5.0. ===name=== The ''name'' option allows you to apply skewing...") |
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Latest revision as of 21:15, 22 October 2024
Build |
1173 |
Version |
5.1 |
The shear command allows you to shear an object, whilst preserving the model's volume.
Usage
shear x1 [y1 [z1 [x2 [y2 [z2]] [name=ref] [global]
x1 y1 z1 x2 y2 z2
The parameters to the [shear] action command take number values representing the shear angle each. The valid range for each value is between -5.0 to 5.0.
name
The name option allows you to apply skewing to one or more objects nearby by referencing to its name.
global
The global option can be used to share shear with neighbors.
Examples
create shear 1
The model will be skewed by 1 (equals 45°) in X axes, whilst preserving the model's volume.
create shear 0 .5 1.3333
The model will be sheard in Y axes in Z axes, resulting in an interesting perspective distortion.
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