Astop: Difference between revisions
(Created page with "{{feature|N/A|N/A}} <blockquote>''Modern usage of this feature has been superseded by Timer.''</blockquote> The '''astop''' command stops a running animation. == Usage == '''astop''' ''[name] [global]'' ===name=== The optional ''name'' argument can be used to specify the name of the object containing the animation to be stopped. Object names are assigned via the name command. ===global=== The optional ''global'' argument will cause triggers to initiate the comman...") |
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Latest revision as of 21:11, 22 October 2024
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Modern usage of this feature has been superseded by Timer.
The astop command stops a running animation.
Usage
astop [name] [global]
name
The optional name argument can be used to specify the name of the object containing the animation to be stopped. Object names are assigned via the name command.
global
The optional global argument will cause triggers to initiate the command for all users have the object in view. Without it, the command will be triggered exclusively for the user who activates the trigger (bump, activate, adone). By default, commands are not global.
Examples
- See the animate command for an example of how to use astop.
External links
- Astart Astop Animation (AAA): SW City Builders Academy Tutorial
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Triggers: Create • Bump • Activate • Adone • At • Collide • Sdone • Enter Zone • Exit Zone Commands: Addforce • Addtorque • Alpharef • Animate • Astart • Astop • Camera • Collider • Colltag • Color • Corona • Envi • Examine • Frame • Group • Light • Link • Lock • Matfx • Media • Midi • Move • Name • Noise • Opacity • Picture • Rotate • Say • Scale • Seq • Shadow • Shear • Sign • Skew • Skybox • Solid • Sound • Tag • Teleport / Teleportx • Texture • Timer • URL • Velocity • Visible • Warp • Web nl:Commando:Astop |