User contributions for Xan
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3 December 2023
- 06:5206:52, 3 December 2023 diff hist 0 N File:Glenn Curtiss on his V-8 motorcycle, Ormond Beach, Florida 1907.jpg No edit summary current
- 06:5206:52, 3 December 2023 diff hist +1,565 N Velocity Created page with "{{feature|1125|5.1}} 280px|thumb|Glenn Curtiss on his V8 motorcycle, Ormond Beach, Florida 1907. The '''velocity''' command applies speed onto a physical object given in a direction vector (''x'' ''y'' ''z'') and optionally a rotation speed vector (''pitch'' ''yaw'' and ''roll''). The direction of the speed is given in world coordinates, unless the option ''ltm'' is used. The rotation causes..." current
- 06:5206:52, 3 December 2023 diff hist +2,306 N Colltag Created page with "{{feature|1125|5.1}} The '''colltag''' command assigns a tag to an object so that it may be referenced by an action on another object for use with physical objects. This allows the implementation of multi-object behaviors, such as the where the clicking of one object causes another object to appear or disappear, for example. The colltag command has no effect by itself and must be used in conjunction with actions on other objects in order to implement behaviors. ==Usage..." current
- 06:5006:50, 3 December 2023 diff hist 0 N File:Torque animation.gif No edit summary current
- 06:4906:49, 3 December 2023 diff hist +1,873 N Addtorque Created page with "{{feature|1125|5.1}} 200px|thumb|Torque. The '''addtorque''' command applies a momentum vector (''pitch'' ''yaw'' and ''roll'') onto a physical object. The rotation of the force is given in world coordinates, unless the option ''ltm'' is used. The momentum causes a spin around the object's own geometric center. If the applied directional forces are too strong, objects may fly through other colliders without actually colliding with them...." current
30 September 2023
- 11:3611:36, 30 September 2023 diff hist −3 Delta Worlds No edit summary current
- 11:3511:35, 30 September 2023 diff hist +2 Physics →Overview current
- 11:3411:34, 30 September 2023 diff hist −6 Physics No edit summary
- 11:3311:33, 30 September 2023 diff hist +11,801 N Physics Created page with "{{TOCright}} ==Overview== The goal was to add real time realistic physics behavior to Active Worlds, without the need to wrestle the targeted hardware nor set up esoteric parameters to get the correct timing for your simulation. You only need to know basic physics principles to produce realistic physics behavior using a few simple action commands. <br> <br> The first step of adding physics to Active Worlds is done by defining colliders. Colliders are g..."
- 11:3211:32, 30 September 2023 diff hist +435 New Features in 5.1 No edit summary current
26 September 2023
- 19:1319:13, 26 September 2023 diff hist 0 Template:Ver classic No edit summary current
- 19:1319:13, 26 September 2023 diff hist +21 Main Page →Linux Client
- 19:1219:12, 26 September 2023 diff hist 0 Template:Ver No edit summary
- 00:4100:41, 26 September 2023 diff hist +33 Main Page No edit summary
28 May 2023
- 15:5815:58, 28 May 2023 diff hist 0 m Media Protected "Media" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) current
5 May 2023
- 01:4101:41, 5 May 2023 diff hist +231 Main Page No edit summary
- 01:3201:32, 5 May 2023 diff hist 0 N File:GodfreyKneller-IsaacNewton-1689.jpg No edit summary current
- 01:3201:32, 5 May 2023 diff hist +1,774 N Addforce Created page with "{{feature|1125|5.1}} right|150 px|thumb|Sir Isaac Newton sought to describe the motion of all objects using the concepts of inertia and force, and in doing so, he found that they obey certain conservation laws. The '''addforce''' command applies a force onto the object given in a direction vector (''x'' ''y'' ''z'') and optionally a momentum vector (''pitch'' ''yaw'' and ''roll''). The direction of the force is given in worl..." current
- 01:3201:32, 5 May 2023 diff hist +530 N Exit Zone Created page with "{{feature|1018|4.2}} The '''Exit Zone''' trigger is activated when a user exits a specific named zone. ==Usage== '''exit zone''' ''<name>'', command1 [, command2] ... [, commandN]; === <name> === Refers to the tag name of the specific zone which the user is leaving. Names that contain spaces need to be enclosed in double quotes. ==Examples== exit zone MyHome, say "Bye, please visit my home again"; Says a message to users who exit a zone with the tag name ''MyHo..." current
- 01:3101:31, 5 May 2023 diff hist +521 N Enter Zone Created page with "{{feature|1018|4.2}} The '''Enter Zone''' trigger is activated when a user enters a specific named zone. ==Usage== '''enter zone''' ''<name>'', command1 [, command2] ... [, commandN]; === <name> === Refers to the tag name of the specific zone in which the user is entering. Names that contain spaces need to be enclosed in double quotes. ==Examples== enter zone MyHome, say "Welcome to my home"; Say a message to users who enter a zone with the tag name MyHome. {{..." current
- 01:3101:31, 5 May 2023 diff hist +798 N Sdone Created page with "{{feature|N/A|N/A}} The '''sdone''' (''sound done'') trigger occurs when a sound file completes playing. ==Examples== create color white; activate sound warp1 noloop, color green; sdone color white This action will change the color of a white object to green while a sound is played. Object 1: create name boombox, color white; sdone color white Object 2: activate sound warp1 name=boombox noloop, color green name=boombox Object 3: activate sound deport1 name=boombo..." current
- 01:3101:31, 5 May 2023 diff hist +416 N Collide Created page with "{{feature|1125|5.1}} The '''collide''' trigger is activated when two physics objects with the same collision tag collide. The same collision event won't trigger more often than once a second. ==Usage== '''collide''' ''([command1], [command2], [...]);'' ==Example== collide sound crash.wav, say "Boooommm"; {{Build}} Category:Triggers Category:Physics Category:5.1 nl:Trigger:Collide" current
- 01:3001:30, 5 May 2023 diff hist +6,585 N Collider Created page with "{{feature|1122|5.1}} The ''collider'' command will add the object to the list of physical objects, which is a requirement for the object to become part of the physical representation. The command defines the shape of the collision bounding box and sets the physics behavior with static or nogravity. A ground plane (excluding object groups used as ground object) and the terrain always will respond to physics as if static was defined. They can be collided with without mov..." current
- 01:0401:04, 5 May 2023 diff hist 0 N File:Media2.jpg No edit summary current
- 01:0301:03, 5 May 2023 diff hist 0 N File:Media1.jpg No edit summary current
- 01:0001:00, 5 May 2023 diff hist 0 m Main Page Protected "Main Page" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
- 00:5600:56, 5 May 2023 diff hist 0 Main Page No edit summary
- 00:5500:55, 5 May 2023 diff hist +72 Browser No edit summary
- 00:5200:52, 5 May 2023 diff hist +12 N Template:Ver sdkclassic Created page with "3.6 Build 63" current
- 00:5100:51, 5 May 2023 diff hist +13 N Template:Ver worldservclassic Created page with "3.6, Build 70" current
- 00:5100:51, 5 May 2023 diff hist +14 N Template:Ver classic Created page with "3.6, Build 569"
- 00:5000:50, 5 May 2023 diff hist +127 DeltaWorlds (software) No edit summary
- 00:4300:43, 5 May 2023 diff hist −28 World features No edit summary current
- 00:4200:42, 5 May 2023 diff hist 0 N File:World dialog build1015.png No edit summary current
- 00:4200:42, 5 May 2023 diff hist +37,420 N World features Created page with "__NOEDITSECTION__ {{TOCright}} image:world_dialog_build1015.png This dialog allows you to customize many different aspects of your world. It is accessible from the Options Menu. Because there are so many options available in this one dialog box, they have been arranged into expandable branches which can be collapsed to take up less space when not needed. =General= ==Title== This sets the name of your world as it appears in the browser's title bar. Also, wh..."
- 00:4100:41, 5 May 2023 diff hist −2 Universe No edit summary current
- 00:4000:40, 5 May 2023 diff hist +623 N Universe Created page with "A '''universe''' is a product offering a collection of worlds. Each universe is unique; they hold their own citizen information and neither worlds nor citizens can be shared between other universes. The Active Worlds universe has been the primary one since its inception, however separate universes were not available until 1998 with Outerworlds being the first to open. Universes are run by a universe server (also known as a un..."
- 00:4000:40, 5 May 2023 diff hist +244 N Template:Main Created page with "<blockquote>'''''Main Article: [[{{{1}}}|{{{l1|{{{1}}}}}}]]'''''</blockquote> <noinclude>Use this in excerpts of content to direct to where more information can be found. Category:Templates Category:Informational templates </noinclude>" current
- 00:3900:39, 5 May 2023 diff hist 0 N File:World list.png No edit summary current
- 00:3900:39, 5 May 2023 diff hist +1,750 N World Created page with "frame|A partial list of running worlds in the [[Active Worlds universe]] A '''world''' is a self-contained environment of objects, settings and rights that make up universes or a galaxy/solserver. It is offered as a product to citizens. Worlds are run by a world server, which can be remotely administrated by the world administration tool. == History == The first (and then only) world was Alphaworld, established in..." current
- 00:3700:37, 5 May 2023 diff hist −9,974 Object Scripting Redirected page to Object scripting current Tag: New redirect
- 00:3600:36, 5 May 2023 diff hist +10,004 N Object Scripting Created page with "frame|Object Properties Dialog Box Standard model-based objects support simple '''scripting''' with commands attached to event triggers. Generally, objects can support up to 256 characters (including whitespace) of action code and the majority of commands can be executed on other nearby objects using names. The basic syntax of action code is typically represented as: <Trigger 1> <Command 1> <Attribute 1>=<Integer>, <Command 1>..."
- 00:3400:34, 5 May 2023 diff hist 0 Browser No edit summary
- 00:3400:34, 5 May 2023 diff hist +21 N Category:Browser Created page with "Category:Software" current
- 00:3400:34, 5 May 2023 diff hist −183 Browser No edit summary
- 00:3200:32, 5 May 2023 diff hist +2,691 N Browser Created page with "These help files can help you learn about many of the things you can do with Active Worlds. You'll learn how to enter the Active Worlds universe, how to move and teleport, how to change your view, how to build, how to talk to other users, and how you can use a web browser to view homepages and other HTML documents. You'll also get information on sound and music and other actions that you can assign to Active Worlds objects. {{TOCright}} ==Welcome== ===Welcome To Activ..."
- 00:3200:32, 5 May 2023 diff hist −63 MediaWiki:Sidebar No edit summary current
- 00:3100:31, 5 May 2023 diff hist +21 MediaWiki:Sidebar No edit summary
- 00:3000:30, 5 May 2023 diff hist 0 MediaWiki:Sidebar No edit summary
- 00:3000:30, 5 May 2023 diff hist +201 N MediaWiki:Sidebar Created page with " * navigation ** mainpage|mainpage-description ** special:search|special search ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * SEARCH * TOOLBOX * LANGUAGES"