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Combined display of all available logs of DeltaWiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 01:31, 5 May 2023 Xan talk contribs created page Enter Zone (Created page with "{{feature|1018|4.2}} The '''Enter Zone''' trigger is activated when a user enters a specific named zone. ==Usage== '''enter zone''' ''<name>'', command1 [, command2] ... [, commandN]; === <name> === Refers to the tag name of the specific zone in which the user is entering. Names that contain spaces need to be enclosed in double quotes. ==Examples== enter zone MyHome, say "Welcome to my home"; Say a message to users who enter a zone with the tag name MyHome. {{...")
- 01:31, 5 May 2023 Xan talk contribs created page Sdone (Created page with "{{feature|N/A|N/A}} The '''sdone''' (''sound done'') trigger occurs when a sound file completes playing. ==Examples== create color white; activate sound warp1 noloop, color green; sdone color white This action will change the color of a white object to green while a sound is played. Object 1: create name boombox, color white; sdone color white Object 2: activate sound warp1 name=boombox noloop, color green name=boombox Object 3: activate sound deport1 name=boombo...")
- 01:31, 5 May 2023 Xan talk contribs created page Collide (Created page with "{{feature|1125|5.1}} The '''collide''' trigger is activated when two physics objects with the same collision tag collide. The same collision event won't trigger more often than once a second. ==Usage== '''collide''' ''([command1], [command2], [...]);'' ==Example== collide sound crash.wav, say "Boooommm"; {{Build}} Category:Triggers Category:Physics Category:5.1 nl:Trigger:Collide")
- 01:30, 5 May 2023 Xan talk contribs created page Collider (Created page with "{{feature|1122|5.1}} The ''collider'' command will add the object to the list of physical objects, which is a requirement for the object to become part of the physical representation. The command defines the shape of the collision bounding box and sets the physics behavior with static or nogravity. A ground plane (excluding object groups used as ground object) and the terrain always will respond to physics as if static was defined. They can be collided with without mov...")
- 01:04, 5 May 2023 Xan talk contribs uploaded File:Media2.jpg
- 01:04, 5 May 2023 Xan talk contribs created page File:Media2.jpg
- 01:03, 5 May 2023 Xan talk contribs uploaded File:Media1.jpg
- 01:03, 5 May 2023 Xan talk contribs created page File:Media1.jpg
- 01:00, 5 May 2023 Xan talk contribs protected Main Page [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) (hist)
- 00:52, 5 May 2023 Xan talk contribs created page Template:Ver sdkclassic (Created page with "3.6 Build 63")
- 00:51, 5 May 2023 Xan talk contribs created page Template:Ver worldservclassic (Created page with "3.6, Build 70")
- 00:51, 5 May 2023 Xan talk contribs created page Template:Ver classic (Created page with "3.6, Build 569")
- 00:42, 5 May 2023 Xan talk contribs uploaded File:World dialog build1015.png
- 00:42, 5 May 2023 Xan talk contribs created page File:World dialog build1015.png
- 00:42, 5 May 2023 Xan talk contribs created page World features (Created page with "__NOEDITSECTION__ {{TOCright}} image:world_dialog_build1015.png This dialog allows you to customize many different aspects of your world. It is accessible from the Options Menu. Because there are so many options available in this one dialog box, they have been arranged into expandable branches which can be collapsed to take up less space when not needed. =General= ==Title== This sets the name of your world as it appears in the browser's title bar. Also, wh...")
- 00:40, 5 May 2023 Xan talk contribs created page Universe (Created page with "A '''universe''' is a product offering a collection of worlds. Each universe is unique; they hold their own citizen information and neither worlds nor citizens can be shared between other universes. The Active Worlds universe has been the primary one since its inception, however separate universes were not available until 1998 with Outerworlds being the first to open. Universes are run by a universe server (also known as a un...")
- 00:40, 5 May 2023 Xan talk contribs created page Template:Main (Created page with "<blockquote>'''''Main Article: [[{{{1}}}|{{{l1|{{{1}}}}}}]]'''''</blockquote> <noinclude>Use this in excerpts of content to direct to where more information can be found. Category:Templates Category:Informational templates </noinclude>")
- 00:39, 5 May 2023 Xan talk contribs created page File:World list.png
- 00:39, 5 May 2023 Xan talk contribs uploaded File:World list.png
- 00:39, 5 May 2023 Xan talk contribs created page World (Created page with "frame|A partial list of running worlds in the [[Active Worlds universe]] A '''world''' is a self-contained environment of objects, settings and rights that make up universes or a galaxy/solserver. It is offered as a product to citizens. Worlds are run by a world server, which can be remotely administrated by the world administration tool. == History == The first (and then only) world was Alphaworld, established in...")
- 00:36, 5 May 2023 Xan talk contribs created page Object Scripting (Created page with "frame|Object Properties Dialog Box Standard model-based objects support simple '''scripting''' with commands attached to event triggers. Generally, objects can support up to 256 characters (including whitespace) of action code and the majority of commands can be executed on other nearby objects using names. The basic syntax of action code is typically represented as: <Trigger 1> <Command 1> <Attribute 1>=<Integer>, <Command 1>...")
- 00:34, 5 May 2023 Xan talk contribs created page Category:Browser (Created page with "Category:Software")
- 00:32, 5 May 2023 Xan talk contribs created page Browser (Created page with "These help files can help you learn about many of the things you can do with Active Worlds. You'll learn how to enter the Active Worlds universe, how to move and teleport, how to change your view, how to build, how to talk to other users, and how you can use a web browser to view homepages and other HTML documents. You'll also get information on sound and music and other actions that you can assign to Active Worlds objects. {{TOCright}} ==Welcome== ===Welcome To Activ...")
- 00:30, 5 May 2023 Xan talk contribs created page MediaWiki:Sidebar (Created page with " * navigation ** mainpage|mainpage-description ** special:search|special search ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * SEARCH * TOOLBOX * LANGUAGES")
- 00:26, 5 May 2023 Xan talk contribs created page Animate (Created page with "{{feature|N/A|N/A}} <blockquote>''Modern usage of this feature has been superseded by Timer.''</blockquote> The '''animate''' command assigns an animation to the object using a series of numbered textures available on the object path. Like the texture command, animation textures will not be successfully applied on surfaces lacking UV coordinates. ==Usage== animate [tag=''tag''] [mask OR nomask] ''name'' ''animation'' ''imagecount'' ''framecount'' ''framed...")
- 00:25, 5 May 2023 Xan talk contribs created page Category:5.1 (Created page with "Active Worlds Version '''5.1''' is in active development in 2010. The major feature to be released with this update is Physics. Community response to this release has been very positive, with several members of the community posting beta videos of physics demonstrations on YouTube. Interest is also high in physics because of the positive benefit it will have on game content, possibly owing to the success of the recent Virtual Game Festival 2010. Categor...")
- 00:25, 5 May 2023 Xan talk contribs created page At (Created page with "{{feature|1164|5.1}} The '''at''' trigger will activate commands after a set amount of time, or at a scheduled time in VRT. This trigger was added in version 5.1 in conjunction with the timer command as an easier and more accessible way for users to create timed events. Previously, builders could only create timed events by a complicated workaround using the animate command. ==Usage== '''at''' tm ''tmName'' ''time-coun...")
- 00:24, 5 May 2023 Xan talk contribs created page Adone (Created page with "{{feature|N/A|N/A}} The '''adone''' (''animation done'') trigger occurs when an animation completes. It can be particularly useful for chaining together multiple actions across multiple objects. ==Examples== create animate me jump 5 5 200, astop; activate astart; adone noise oeo.wav This action runs a 5-frame jump animation when the object is clicked on, and then plays the sound file ''oeo.wav'' as soon as the animation is complete. create animate me door 1 1 8000...")
- 00:23, 5 May 2023 Xan talk contribs created page Activate (Created page with "{{feature|N/A|N/A}} The '''activate''' trigger will activate when an object is clicked by the user. ==Usage== '''activate''' ''([command1], [command2], [...]);'' ==Example== activate move 5 6 5, noise water3, light color=blue; When the object with this code is clicked, it will move the object accordingly, play the sound file ''water3'' once, and emit a blue light. activate lock owners=1, rotate 7.5 time=2 wait=5 global When this object is clicked by...")
- 00:23, 5 May 2023 Xan talk contribs created page Category:Lists (Created page with "'''Lists''' are special articles with a list format. Instead of focusing on one particular topic, they link related topics together in a more descriptive and human-readable format than a category. Category:DeltaWiki")
- 00:21, 5 May 2023 Xan talk contribs created page Category:Templates (Created page with "Category:DeltaWiki")
- 00:21, 5 May 2023 Xan talk contribs created page Category:Formatting templates (Created page with "Templates that generate characters or are used to modify the formatting of wiki-text for use in complex templates or wikitext. Category:Templates")
- 00:20, 5 May 2023 Xan talk contribs created page Template:Footref (Created page with "<sup id="footref{{{1|1}}}">1}}}|[{{{1|1}}}]</sup><noinclude> == Usage == <nowiki>== Hello == Hello{{footref|1}} world!{{footref|2}} == Notes == # {{footnote|1|Some message with [http://google.com some link]}} # {{footnote|2|Some message with [http://google.com some link]}} </nowiki> F </noinclude>")
- 00:19, 5 May 2023 Xan talk contribs created page Template:No (Created page with "<span style="color: red; font-size: 150%">✘</span><noinclude>N</noinclude>")
- 00:19, 5 May 2023 Xan talk contribs created page Template:Yes (Created page with "<span style="color: green; font-size: 150%">✓</span><noinclude>Y</noinclude>")
- 00:17, 5 May 2023 Xan talk contribs created page Category:Reference templates (Created page with "These templates assist in citations and references. Category:Templates")
- 00:17, 5 May 2023 Xan talk contribs created page Template:Footnote (Created page with "<span id="footnote{{{1|1}}}" style="font-size: 12px">1}}}|'''^''' {{{2|Note}}} </span><noinclude> == Usage == <nowiki>== Hello == Hello{{footref|1}} world!{{footref|2}} == Notes == # {{footnote|1|Some message with [http://google.com some link]}} # {{footnote|2|Some message with [http://google.com some link]}} </nowiki> F </noinclude>")
- 00:15, 5 May 2023 Xan talk contribs uploaded File:Object properties.jpg
- 00:15, 5 May 2023 Xan talk contribs created page File:Object properties.jpg
- 00:15, 5 May 2023 Xan talk contribs created page Object scripting (Created page with "frame|Object Properties Dialog Box Standard model-based objects support simple '''scripting''' with commands attached to event triggers. Generally, objects can support up to 256 characters (including whitespace) of action code and the majority of commands can be executed on other nearby objects using names. The basic syntax of action code is typically represented as: <Trigger 1> <Command 1> <Attribute 1>=<Integer>, <Command 1>...")
- 00:14, 5 May 2023 Xan talk contribs created page Category:3.1 (Created page with "Category:3.0 series nl:Categorie:3.1")
- 00:14, 5 May 2023 Xan talk contribs created page Category:Building commands (Created page with "This is a category of '''building commands'''. If you would like to see a list of these commands along with a short description of what they do, see the object scripting page. Category:Building")
- 00:14, 5 May 2023 Xan talk contribs created page Rotate (Created page with "{{feature|N/A|3.1}} The '''rotate''' command causes an object to rotate continuously around one or more axes. The rotation occurs around the origin of the object. Thus, applying the rotate command to an off-center object can cause an object to "wobble", or even to spin in circles if it is far enough off-center. ==Usage== '''rotate''' [''x''] ''y'' [''z''] [pivot=''"x y z"''] [sync OR nosync] [loop OR noloop] [reset OR noreset] [time=''time''] [wait=''wait''] [name=''na...")
- 00:13, 5 May 2023 Xan talk contribs created page Category:Pre-1.0 (Created page with "Category: Alpha series")
- 00:13, 5 May 2023 Xan talk contribs created page Bump (Created page with "{{feature|N/A|N/A}} The '''bump''' trigger is activated when the user's avatar bumps into an object. ==Usage== '''bump''' ''([command1], [command2], [...]);'' ==Example== bump move 5 6 5, rotate 4 3 6, teleport +0 +0 +2a; When the user bumps into the object containing this code, it will move and rotate the object accordingly and also teleport the user up 2 meters. {{Build}} Category:Triggers Category:Pre-1.0 nl:Trigger:Bump")
- 00:12, 5 May 2023 Xan talk contribs created page Visible (Created page with "{{feature|N/A|Pre-1.0}} 150px|thumb|A visible red cube, with an avatar standing on top 150px|thumb|The red cube, now invisible, with an avatar still standing on top The '''visible''' command specifies an object's visibility. When an object is invisible, it cannot be seen nor clicked on by users but can still be bumped. Thus, a common use for the visible command is to build invisible and non-solid "...")
- 00:12, 5 May 2023 Xan talk contribs created page Move (Created page with "{{feature|N/A|3.1}} The '''move''' command causes an object to move smoothly from one location to another. ==Usage== '''move''' ''x [y] [z]'' [loop OR noloop] [sync OR nosync] [reset OR noreset] [time=''time''] [wait=''wait''] [name=''name''] [smooth] [gravity] [ltm] [global] ===x y z=== The ''x y z'' arguments are three number values that specify the distance of movement on each respective axis. The y and z values can be omitted to only mo...")
- 00:11, 5 May 2023 Xan talk contribs created page Category:Triggers (Created page with "Category:Building")
- 00:11, 5 May 2023 Xan talk contribs created page Template:Feature (Created page with "{{Infobox |css=width: 200px; |title={{{name|{{BASEPAGENAME}}}}} |taglinearea= |imagearea= |rows= {{Infobox row|alternate=|label=Build|field={{{1|''?''}}} }} {{Infobox row|label=Version|field={{{2|''?''}}} }} |footerarea= }}<noinclude> == Usage == <nowiki> {{Feature |name=Cloth |1194 |5.1 }} </nowiki> F </noinclude>")
- 00:10, 5 May 2023 Xan talk contribs created page Create (Created page with "{{feature|N/A|N/A}} The '''create''' trigger is activated when the object enters in the visibility radius of the user. ==Usage== '''create''' ''([command1], [command2], [...]);'' ==Example== create move 5 6 5, rotate 4 3 6, light color=blue; {{Build}} Category:Triggers nl:Trigger:Create")