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5 May 2023

  • 00:3000:30, 5 May 2023 diff hist +201 N MediaWiki:SidebarCreated page with " * navigation ** mainpage|mainpage-description ** special:search|special search ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * SEARCH * TOOLBOX * LANGUAGES"
  • 00:2600:26, 5 May 2023 diff hist +4,187 N AnimateCreated page with "{{feature|N/A|N/A}} <blockquote>''Modern usage of this feature has been superseded by Timer.''</blockquote> The '''animate''' command assigns an animation to the object using a series of numbered textures available on the object path. Like the texture command, animation textures will not be successfully applied on surfaces lacking UV coordinates. ==Usage== animate [tag=''tag''] [mask OR nomask] ''name'' ''animation'' ''imagecount'' ''framecount'' ''framed..." current
  • 00:2500:25, 5 May 2023 diff hist +506 N Category:5.1Created page with "Active Worlds Version '''5.1''' is in active development in 2010. The major feature to be released with this update is Physics. Community response to this release has been very positive, with several members of the community posting beta videos of physics demonstrations on YouTube. Interest is also high in physics because of the positive benefit it will have on game content, possibly owing to the success of the recent Virtual Game Festival 2010. Categor..." current
  • 00:2500:25, 5 May 2023 diff hist +3,989 N AtCreated page with "{{feature|1164|5.1}} The '''at''' trigger will activate commands after a set amount of time, or at a scheduled time in VRT. This trigger was added in version 5.1 in conjunction with the timer command as an easier and more accessible way for users to create timed events. Previously, builders could only create timed events by a complicated workaround using the animate command. ==Usage== '''at''' tm ''tmName'' ''time-coun..." current
  • 00:2400:24, 5 May 2023 diff hist +930 N AdoneCreated page with "{{feature|N/A|N/A}} The '''adone''' (''animation done'') trigger occurs when an animation completes. It can be particularly useful for chaining together multiple actions across multiple objects. ==Examples== create animate me jump 5 5 200, astop; activate astart; adone noise oeo.wav This action runs a 5-frame jump animation when the object is clicked on, and then plays the sound file ''oeo.wav'' as soon as the animation is complete. create animate me door 1 1 8000..." current
  • 00:2300:23, 5 May 2023 diff hist +635 N ActivateCreated page with "{{feature|N/A|N/A}} The '''activate''' trigger will activate when an object is clicked by the user. ==Usage== '''activate''' ''([command1], [command2], [...]);'' ==Example== activate move 5 6 5, noise water3, light color=blue; When the object with this code is clicked, it will move the object accordingly, play the sound file ''water3'' once, and emit a blue light. activate lock owners=1, rotate 7.5 time=2 wait=5 global When this object is clicked by..." current
  • 00:2300:23, 5 May 2023 diff hist +220 N Category:ListsCreated page with "'''Lists''' are special articles with a list format. Instead of focusing on one particular topic, they link related topics together in a more descriptive and human-readable format than a category. Category:DeltaWiki" current
  • 00:2100:21, 5 May 2023 diff hist +22 N Category:TemplatesCreated page with "Category:DeltaWiki" current
  • 00:2100:21, 5 May 2023 diff hist +150 N Category:Formatting templatesCreated page with "Templates that generate characters or are used to modify the formatting of wiki-text for use in complex templates or wikitext. Category:Templates" current
  • 00:2000:20, 5 May 2023 diff hist +353 N Template:FootrefCreated page with "<sup id="footref{{{1|1}}}">1}}}|[{{{1|1}}}]</sup><noinclude> == Usage == <nowiki>== Hello == Hello{{footref|1}} world!{{footref|2}} == Notes == # {{footnote|1|Some message with [http://google.com some link]}} # {{footnote|2|Some message with [http://google.com some link]}} </nowiki> F </noinclude>" current
  • 00:1900:19, 5 May 2023 diff hist +110 N Template:NoCreated page with "<span style="color: red; font-size: 150%">✘</span><noinclude>N</noinclude>" current
  • 00:1900:19, 5 May 2023 diff hist +112 N Template:YesCreated page with "<span style="color: green; font-size: 150%">✓</span><noinclude>Y</noinclude>" current
  • 00:1700:17, 5 May 2023 diff hist +74 N Category:Reference templatesCreated page with "These templates assist in citations and references. Category:Templates" current
  • 00:1700:17, 5 May 2023 diff hist +389 N Template:FootnoteCreated page with "<span id="footnote{{{1|1}}}" style="font-size: 12px">1}}}|'''^''' {{{2|Note}}} </span><noinclude> == Usage == <nowiki>== Hello == Hello{{footref|1}} world!{{footref|2}} == Notes == # {{footnote|1|Some message with [http://google.com some link]}} # {{footnote|2|Some message with [http://google.com some link]}} </nowiki> F </noinclude>" current
  • 00:1500:15, 5 May 2023 diff hist 0 N File:Object properties.jpgNo edit summary current
  • 00:1500:15, 5 May 2023 diff hist +10,004 N Object scriptingCreated page with "frame|Object Properties Dialog Box Standard model-based objects support simple '''scripting''' with commands attached to event triggers. Generally, objects can support up to 256 characters (including whitespace) of action code and the majority of commands can be executed on other nearby objects using names. The basic syntax of action code is typically represented as: <Trigger 1> <Command 1> <Attribute 1>=<Integer>, <Command 1>..." current
  • 00:1400:14, 5 May 2023 diff hist +44 N Category:3.1Created page with "Category:3.0 series nl:Categorie:3.1" current
  • 00:1400:14, 5 May 2023 diff hist +202 N Category:Building commandsCreated page with "This is a category of '''building commands'''. If you would like to see a list of these commands along with a short description of what they do, see the object scripting page. Category:Building" current
  • 00:1400:14, 5 May 2023 diff hist +5,802 N RotateCreated page with "{{feature|N/A|3.1}} The '''rotate''' command causes an object to rotate continuously around one or more axes. The rotation occurs around the origin of the object. Thus, applying the rotate command to an off-center object can cause an object to "wobble", or even to spin in circles if it is far enough off-center. ==Usage== '''rotate''' [''x''] ''y'' [''z''] [pivot=''"x y z"''] [sync OR nosync] [loop OR noloop] [reset OR noreset] [time=''time''] [wait=''wait''] [name=''na..." current
  • 00:1300:13, 5 May 2023 diff hist +26 N Category:Pre-1.0Created page with "Category: Alpha series" current
  • 00:1300:13, 5 May 2023 diff hist +457 N BumpCreated page with "{{feature|N/A|N/A}} The '''bump''' trigger is activated when the user's avatar bumps into an object. ==Usage== '''bump''' ''([command1], [command2], [...]);'' ==Example== bump move 5 6 5, rotate 4 3 6, teleport +0 +0 +2a; When the user bumps into the object containing this code, it will move and rotate the object accordingly and also teleport the user up 2 meters. {{Build}} Category:Triggers Category:Pre-1.0 nl:Trigger:Bump" current
  • 00:1200:12, 5 May 2023 diff hist +2,551 N VisibleCreated page with "{{feature|N/A|Pre-1.0}} 150px|thumb|A visible red cube, with an avatar standing on top 150px|thumb|The red cube, now invisible, with an avatar still standing on top The '''visible''' command specifies an object's visibility. When an object is invisible, it cannot be seen nor clicked on by users but can still be bumped. Thus, a common use for the visible command is to build invisible and non-solid "..." current
  • 00:1200:12, 5 May 2023 diff hist +4,025 N MoveCreated page with "{{feature|N/A|3.1}} The '''move''' command causes an object to move smoothly from one location to another. ==Usage== '''move''' ''x [y] [z]'' [loop OR noloop] [sync OR nosync] [reset OR noreset] [time=''time''] [wait=''wait''] [name=''name''] [smooth] [gravity] [ltm] [global] ===x y z=== The ''x y z'' arguments are three number values that specify the distance of movement on each respective axis. The y and z values can be omitted to only mo..." current
  • 00:1100:11, 5 May 2023 diff hist +21 N Category:TriggersCreated page with "Category:Building" current
  • 00:1100:11, 5 May 2023 diff hist +341 N Template:FeatureCreated page with "{{Infobox |css=width: 200px; |title={{{name|{{BASEPAGENAME}}}}} |taglinearea= |imagearea= |rows= {{Infobox row|alternate=|label=Build|field={{{1|''?''}}} }} {{Infobox row|label=Version|field={{{2|''?''}}} }} |footerarea= }}<noinclude> == Usage == <nowiki> {{Feature |name=Cloth |1194 |5.1 }} </nowiki> F </noinclude>" current
  • 00:1000:10, 5 May 2023 diff hist +317 N CreateCreated page with "{{feature|N/A|N/A}} The '''create''' trigger is activated when the object enters in the visibility radius of the user. ==Usage== '''create''' ''([command1], [command2], [...]);'' ==Example== create move 5 6 5, rotate 4 3 6, light color=blue; {{Build}} Category:Triggers nl:Trigger:Create" current
  • 00:0900:09, 5 May 2023 diff hist +21 N Category:BuildingCreated page with "Category:Articles" current

4 May 2023

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