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  • 20:22, 22 October 2024Mover (Server Controlled) (hist | edit) ‎[8,070 bytes]Xan (talk | contribs) (Created page with "300px|thumb|A user riding a waypoint mover elevator upwards 300px|thumb|A user riding a waypoint rollercoaster in [[Alphaworld]] The '''Server Controlled Mover''' Type is a mover type which allows you to define a path for the mover to follow, with a maximum of 320 meters on any axis. == Options == frame|Server Controlled Mover Dialog Box === Model === This defines...") Tag: Visual edit: Switched
  • 20:17, 22 October 2024Warp (hist | edit) ‎[3,639 bytes]Xan (talk | contribs) (Created page with "{{feature|N/A|N/A}} The '''warp''' command is similar to the teleport command, except that instead of immediately changing the user's location, it "slides" the user through the world to the new position. The warp command can only be used in the same world (i.e. you cannot warp the user to a different world). ==Usage== '''warp''' [+/-]''north/south coordinate''[N/S] [+/-]''east/west coordinate''[E/W] [+/-][''altitude'' A] [+/-][''direction''] The warp command canno...")
  • 20:16, 22 October 2024Web (hist | edit) ‎[5,252 bytes]Xan (talk | contribs) (Created page with "{{feature|1010,1336,1400|4.2, simplified in 6.0 and 6.2}} thumb|right|The Activeworlds tutorial on a Web Clip object. The '''Web''' command, also known as '''Web Capture''', allows the user to render a web page onto a picture or sign object. The navigation web window is opened upon clicking an object containing the '''web''' command, and a continuous rendering of it is started. If the web navigation window is closed, the page can still be rendered...")
  • 20:16, 22 October 2024Skew (hist | edit) ‎[873 bytes]Xan (talk | contribs) (Created page with "{{TOCright}} {{feature|1172|5.1}} The ''skew'' command allows you to skew/shear an object. ==Usage== '''skew''' ''x1 [y1 [z1 [x2 [y2 [z2]]'' [name=''name''] [global] ===x1 y1 z1 x2 y2 z2=== :''x2 y2 and z2 may be used for special behavior in later builds'' The ''parameters'' to the [skew] acion command take an angle in degrees each. The valid range for each angle is between -89° to 89°. ===name=== The ''name'' option allows you to apply skewing to one or more obje...")
  • 20:15, 22 October 2024Shear (hist | edit) ‎[922 bytes]Xan (talk | contribs) (Created page with "{{TOCright}} {{feature|1173|5.1}} The '''shear''' command allows you to shear an object, whilst preserving the model's volume. ==Usage== '''shear''' ''x1 [y1 [z1 [x2 [y2 [z2]]'' [name=''ref''] [global] ===x1 y1 z1 x2 y2 z2=== The ''parameters'' to the [shear] action command take number values representing the shear angle each. The valid range for each value is between -5.0 to 5.0. ===name=== The ''name'' option allows you to apply skewing...")
  • 20:14, 22 October 2024Shadow (hist | edit) ‎[1,521 bytes]Xan (talk | contribs) (Created page with "{{feature|1024|4.2}} The '''shadow''' command renders a shadow for an object. ==Usage== '''shadow''' [''name''] ''flag'' [''global''] ===name=== The optional ''name'' argument specifies the name of the object with will receive the shadow or the shadow will be removed. Object names are assigned via the name command. If omitted, the shadow command applies to this object. ===flag=== The ''flag'' boolean argument is required and specifies...")
  • 20:13, 22 October 2024Zone (hist | edit) ‎[6,596 bytes]Xan (talk | contribs) (Created page with "300px|thumb|A zone used to create an ominous atmosphere around a temple entrance 300px|thumb|A zone used to give darkness to a cave setting. Zone fog also gives the illusion of a bottomless pit '''Zones''' are 3-dimensional areas in the scene. Within a zone the normal environmental world rules can be changed. The world itself can be thought of as one or two large zones. The primary zone is the main part of the world above the wor...")
  • 20:12, 22 October 2024Camera Object (hist | edit) ‎[1,819 bytes]Xan (talk | contribs) (Created page with "frame|Camera Properties Dialog Box A '''camera object''' can be placed in the scene to change the user's viewpoint. Cameras are designed to work with zones and have no effect when used alone. To use a camera, it must be given a name, and then the named camera must be set as the camera for one or more zones. When the user enters the zone, their view will switch to a camera object with the same name. When a camera is placed in the scen...")
  • 20:12, 22 October 2024Camera (hist | edit) ‎[2,851 bytes]Xan (talk | contribs) (Created page with "{{feature|962|4.1}} 250px|thumb|An ''rcube.rwx'' with the camera command targeting a user. The bottom pane shows the view from the new camera object. The '''camera''' command can be used to place the camera within the scene. Note that this command will move the camera, but there is nothing to prevent the user from simply switching back to their desired view. Also, this command does not offer the ability to adjust the field of view. If you need to l...")
  • 20:11, 22 October 2024Astop (hist | edit) ‎[987 bytes]Xan (talk | contribs) (Created page with "{{feature|N/A|N/A}} <blockquote>''Modern usage of this feature has been superseded by Timer.''</blockquote> The '''astop''' command stops a running animation. == Usage == '''astop''' ''[name] [global]'' ===name=== The optional ''name'' argument can be used to specify the name of the object containing the animation to be stopped. Object names are assigned via the name command. ===global=== The optional ''global'' argument will cause triggers to initiate the comman...")
  • 20:10, 22 October 2024Timer (hist | edit) ‎[4,396 bytes]Xan (talk | contribs) (Created page with "{{TOCright}} {{feature|1162|5.1}} The ''timer'' command creates a '''timer''' in memory that allows a user to activate events after a set amount of time. This trigger was added in version 5.1 in conjunction with the at trigger as an easier and more accessible way for users to create timed events. Previously, builders could only create timed events by a complicated workaround using the depreciated animate command. ==Usage== '''timer'...")
  • 20:09, 22 October 2024Astart (hist | edit) ‎[1,471 bytes]Xan (talk | contribs) (Created page with "{{feature|N/A|N/A}} <blockquote>''Modern usage of this feature has been superseded by Timer.''</blockquote> The '''astart''' command starts an animation that has been set up using the animate command and sets it in either looping or non-looping mode. The default is for the astart command to start the animation in non-looping mode. ==Usage== '''astart''' ''[name] [looping] [global]'' ===name=== The optional name argument specifies the name of the object contain...")
  • 20:09, 22 October 2024Alpharef (hist | edit) ‎[1,742 bytes]Xan (talk | contribs) (Created page with "{{feature|1158|5.1}} frame|Differences between transparency rendering states The '''alpharef''' command specifies an object's transparency rendering state. == Background == Alpha testing is used to improve performance when rasterizing objects that are nearly transparent. If the color data being rasterized is more opaque than the color at a given pixel, then the pixel is written. Otherwise, the rasterizer ignores the pixel altogether, saving the pr...")
  • 18:39, 22 October 2024CEF (hist | edit) ‎[114 bytes]Xan (talk | contribs) (Created page with "CEF Chrome Embedded Framework replacing previous web browsers IE and Berkelium since the DW 3D Browser version 6.2")
  • 18:05, 22 October 2024New Features in 6.2 (hist | edit) ‎[10,634 bytes]Xan (talk | contribs) (Created page with "New Features in 6.0 6.0 Build 1304 - 1380 Release date June 7, 2012 Developers AWI Chrispeg New features Ocean Rendering Reflections Ambient Occlusion SpellChecker Tray Icon Aworld log Chronology Previous 5.2 Next 6.1 Contents 1 Quick Links 2 Build 1380 3 Build 1376 - 1379 4 Build 1375 5 Build 1372 6 Build 1369 7 Build 1367 8 Build 1364 9 Build 1361 10 Build 1360 11 Build 1356 12 Build 1354...")