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- 15:50, 9 February 2026 Cloth (hist | edit) [10,961 bytes] Xan (talk | contribs) (Created page with "{{feature|1194|5.1}} Category:Building Category:5.1 The '''cloth''' object type allows for realistic cloth-based objects, like flags waving in the wind or making an deformable object. <br> * Cloth is a quiete complex topic. Before starting to build, you may want to read at least the tips below. Simulating cloth can be a quite stressing task for your PC. Avoiding a few things and always attempting to build for best performance will help you to create fascinating...")
- 15:50, 9 February 2026 Reset (hist | edit) [773 bytes] Xan (talk | contribs) (Created page with "{{TOCright}} {{feature|1255|5.2}} ==Usage== '''reset''' ''physics'' [name=''name''] [''global''] The '''reset''' ''physics'' statement resets all physical objects including cloth-objects of the same builder within visible range. ===name=== The ''name'' optionally specifies objects of the given name to be reset. ===global=== A command with the ''global'' argument appended will cause the triggered command to be sent to all neighbors in view, if enabled with the wor...")
- 15:49, 9 February 2026 Name (hist | edit) [1,060 bytes] Xan (talk | contribs) (Created page with "{{feature|N/A|N/A}} The '''name''' command assigns a name to an object so that it may be referenced by an action on another object. This allows the implementation of multi-object behaviors. For example, clicking an object can cause another object to appear or disappear. ==Usage== '''name''' ''name'' ===name=== The ''name'' argument is the only argument required for this command. Names are limited to 15 characters and can only contain alphanumeric and underscore charac...")
- 15:48, 9 February 2026 Say (hist | edit) [594 bytes] Xan (talk | contribs) (Created page with "{{feature|1018|4.2}} 300px|thumb|The Say command in action. The text printed by the command is shown in baby blue, italic lettering. The '''say''' command allows a line of text to be printed to the Activeworlds chat window. ==Usage== '''say''' [text=]''text'' ===text=== A string value to print into the browser's chat log. ==Examples== activate say "Welcome to Ground Zero!" When the user clicks the object, the text...")
- 15:44, 9 February 2026 Guide:Physics tricks (hist | edit) [12,501 bytes] Xan (talk | contribs) (Created page with "Physics can be used for two techniques to enhance interactivity; a [http://en.wikipedia.org/wiki/Random random] generator and to simulate wind dynamics. == Random generator == For this tutorial, I will be making use of a recent creation: Zarco, the coin-operated boy wonder. His function is to provide fortunes to visitors. As the browser does not contain a random command, I use physics (and juju) to randomly decide the fortune. This can be used to pick fortunes,...")
- 15:40, 9 February 2026 Guide:INI Enhancements (hist | edit) [3,845 bytes] Xan (talk | contribs) (Created page with "INI Enhancements are additions you can make to the dworld.ini file in the DeltaWorlds program folder to expand the functionality of certain features of the browser. To add these enhancements to the browser, copy the text and paste it under the appropriate subsection in the .ini file. If the subsection text does not exist in your .ini file, copy it and paste it into the end of the file. ==Geometric Settings== '''Subsection:''' [Geometry] '''Text:''' ambient_mul=1.0<br...")
- 07:47, 10 January 2026 Browser interface (hist | edit) [6,941 bytes] Xan (talk | contribs) (Created page with "The UI is can be configured in any arrangement with floating/docking windows. There are various themes and toolbars that may be used with the software to provide further options. == Main / 3D window == The 3D window, or the main window may run in windowed or fullscreen mode. There are various camera modes available with the ability to zoom in/out. ===Avatars=== A user's avatar is the representation of them within that environ...")
- 07:46, 10 January 2026 Privacy (hist | edit) [2,231 bytes] Xan (talk | contribs) (Created page with "The Privacy dialog allows you to control some of the information which other citizens of Active Worlds can learn about you. It also lets you control whether or not people you have not specified individual settings for in your contact list can send you files or join requests. To adjust your privacy settings, go to the Options menu and select Settings..., then click on the Privacy tab. ==Defaults== * Hide my online/offline/AFK status: This setting places a question ma...") Tag: Visual edit: Switched
- 07:45, 10 January 2026 Contacts (hist | edit) [610 bytes] Xan (talk | contribs) (Created page with "Over time, you’ll make many new friends within Active Worlds. To keep up with these friends, you can add them to your contact list. From your contact list, you’ll be able to see when they are online, you can send them telegrams, and you can join or invite them to different locations. There are three ways to add a new contact to this list: * Right click on their avatar, then click “Add to Contacts”, or * Right click on their name in chat, then click “Add to...")
- 07:44, 10 January 2026 Public Speaker (hist | edit) [1,125 bytes] Xan (talk | contribs) (Created page with "The caretaker of a world may occasionally designate certain citizens to be '''Public Speakers''' (PS), who are citizens whose chat messages are transmitted to all users within a given area. Everyone in the area can hear and see a public speaker, regardless of how many other people are around. You can tell a Public Speaker by the fact that their chat messages appear in that chat window in bold text. Since by default all users hear the nearest 50 users, the Public Spe...")
- 07:43, 10 January 2026 Communicating (hist | edit) [12,680 bytes] Xan (talk | contribs) (Created page with "DeltaWorlds is a social environment. From chatting to building in groups, the application is designed around interaction. Within DeltaWorlds, you will meet people from a wide variety of places. Knowing the various ways to talk with people is important to forming relationships. ==Communicating== Chatting with other people is an important part of the Active Worlds experience. When you enter a world, after the scene loads you may see avatars around you representing o...")
- 07:42, 10 January 2026 Chat (hist | edit) [7,479 bytes] Xan (talk | contribs) (Created page with "'''''This article shares content and wording with Communicating.''''' <br><br> Talking to other users, or "chatting", in Active Worlds is similar to chatting in any other Internet chat environment. Simply type whatever it is you would like to say and hit the ENTER key. Your words will be broadcast to everyone else nearby. Similarly, whatever words other people type will be sent to you and will appear on your screen. If you are new to chatting over the Internet...")
- 07:39, 10 January 2026 Teleports (hist | edit) [4,725 bytes] Xan (talk | contribs) (Created page with "==The Coordinate System== Each world within Active Worlds is set up based on the real world. Locations in the real world can be found by using GPS coordinates. The same method is used within Active Worlds. These virtual GPS coordinates are based on the center of each world. Your coordinates can be found by clicking “SHOW” in the menu bar and then enabling “Position”. Your rough coordinates can now be found in the header bar above the menu. ==Visiting Other...") Tag: Visual edit: Switched
- 07:37, 10 January 2026 Touch Devices (hist | edit) [4,878 bytes] Xan (talk | contribs) (Created page with "__NOEDITSECTION__ {{TOCright|clear=right}} Touch and Pen Controls | Mobile Devices<br> <br> ActiveWorlds client browser version 6.2.0.1410 and later support Touch and Pen Controls, in particular useful for Mobile Devices such as smart phones and tablets. ==Touch Gestures== File:TouchGesturesOverview1.png ActiveWorlds uses ''Tap/Double Tap'', ''Panning'', ''Selection/Drag'', ''Press and Tap'', ''Zoom'', and ''Press and Hold'' gestures. <br> ===Tap=== ====Click=...")
- 07:35, 10 January 2026 Moving Around (hist | edit) [4,653 bytes] Xan (talk | contribs) (Created page with " == Keyboard == == Flying == === Beginner Keyboard Commands === After arriving in-world, you’ll want to begin exploring the world. This is done by using your keyboard. The following common movement controls are set as the default keys: * Up Arrow: Walk forward * Down Arrow: Walk backward * Left Arrow: Turn Left * Right Arrow: Turn Right * Plus (+) symbol: Fly up * Minus (-) symbol: Fly down * Swimming begins automatically when you enter the water. * Left mouse clic...")