New pages

Jump to navigation Jump to search
New pages
Hide registered users | Hide bots | Show redirects
  • 18:57, 7 May 2024Citizen (hist | edit) ‎[3,914 bytes]Xan (talk | contribs) (Created page with "thumb|100px|A female citizen visiting the [[AWGate, using a Personal Avatar]] A '''Citizen''' is a user who owns a citizen account. Citizens enjoy the full array of features offered by the browser, some of which are listed below. A citizen is often a user who has upgraded from tourist status. As of June 2013, citizenship in the Active Worlds universe is free. == Advantages == # Can visit all worlds that allow public access. # Ca...")
  • 18:56, 7 May 2024Automatic Upgrades (hist | edit) ‎[1,020 bytes]Xan (talk | contribs) (Created page with "Occasionally you will start up Delta Worlds and see the following: right You may also receive this message when you are already in Active Worlds. If you click the OK button, the Delta Worlds Browser will automatically download the new version and install it. Once the upgrade is complete, Delta Worlds will automatically restart. If you don't feel like upgrading right now, you can click the skip button instead. You will have a chance to upg...")
  • 18:55, 7 May 2024Firewall (hist | edit) ‎[3,591 bytes]Xan (talk | contribs) (Created page with "A '''firewall''' is a software or hardware that restrict access into and out of a network. Most home routers and corporate networks have firewalls installed for added security. == Background == Since firewalls block the vast majority of internet traffic, in the past they have often prevented the Active Worlds browser from being able to contact the Active Worlds server, and thus prevented users who are on firewall networks from accessing Active Worlds at all. This has be...")
  • 05:40, 14 December 2023Sign (hist | edit) ‎[3,016 bytes]Xan (talk | contribs) (Created page with "{{feature|N/A|N/A}} 200px|thumb|The top sign selected 200px|thumb|The middle sign selected 200px|thumb|The bottom sign selected The '''sign''' command renders text on an object with surfaces tagged with the value ''100''. ==Usage== '''sign''' [''text''] [color=''text color''] [bcolor=''background color''] [name=''name''] [face=''face''] [q=''quality''] [i=''italics''] [mip=''mip''] [global] ===text=== ''tex...")
  • 21:49, 3 December 2023Envi (hist | edit) ‎[6,173 bytes]Xan (talk | contribs) (Created page with "{{feature|971|4.1}} 300px|thumb|The ''envi'' command in use at the [[AWGate]] :''This feature is only supported on the DirectX renderer.'' The '''envi''' command, also known as '''environmental rendering''', renders the scene from an object's perspective to texture. Usages of this command include mirrors and environment maps. == Usage == '''envi''' [type=''type''] [res=''res''] [upd=''upd''] [zoom=''zoom''] [proj=''proj''] [aspect=''aspect''] [clip...")
  • 21:42, 3 December 2023Matfx (hist | edit) ‎[7,631 bytes]Xan (talk | contribs) (Created page with "{{feature|971|4.1}} thumb|160px|Environment Mapping (shiny effect) thumb|160px|Environment Mapping (reflective effect) thumb|160px|Dual Textures (on top cube) and Bump Mapping The '''matfx''' command, also known as '''material effect''', applies a flexible variety of effects to the textures of an object. Available effects are environmental mapping, bump mapping and dual texturing. These effects...")
  • 07:52, 3 December 2023Velocity (hist | edit) ‎[1,565 bytes]Xan (talk | contribs) (Created page with "{{feature|1125|5.1}} 280px|thumb|Glenn Curtiss on his V8 motorcycle, Ormond Beach, Florida 1907. The '''velocity''' command applies speed onto a physical object given in a direction vector (''x'' ''y'' ''z'') and optionally a rotation speed vector (''pitch'' ''yaw'' and ''roll''). The direction of the speed is given in world coordinates, unless the option ''ltm'' is used. The rotation causes...")
  • 07:52, 3 December 2023Colltag (hist | edit) ‎[2,306 bytes]Xan (talk | contribs) (Created page with "{{feature|1125|5.1}} The '''colltag''' command assigns a tag to an object so that it may be referenced by an action on another object for use with physical objects. This allows the implementation of multi-object behaviors, such as the where the clicking of one object causes another object to appear or disappear, for example. The colltag command has no effect by itself and must be used in conjunction with actions on other objects in order to implement behaviors. ==Usage...")
  • 07:49, 3 December 2023Addtorque (hist | edit) ‎[1,873 bytes]Xan (talk | contribs) (Created page with "{{feature|1125|5.1}} 200px|thumb|Torque. The '''addtorque''' command applies a momentum vector (''pitch'' ''yaw'' and ''roll'') onto a physical object. The rotation of the force is given in world coordinates, unless the option ''ltm'' is used. The momentum causes a spin around the object's own geometric center. If the applied directional forces are too strong, objects may fly through other colliders without actually colliding with them....")
  • 12:33, 30 September 2023Physics (hist | edit) ‎[11,797 bytes]Xan (talk | contribs) (Created page with "{{TOCright}} ==Overview== The goal was to add real time realistic physics behavior to Active Worlds, without the need to wrestle the targeted hardware nor set up esoteric parameters to get the correct timing for your simulation. You only need to know basic physics principles to produce realistic physics behavior using a few simple action commands. <br> <br> The first step of adding physics to Active Worlds is done by defining colliders. Colliders are g...")