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- 21:28, 7 April 2025 AW AVATAR SESSION (hist | edit) [1,627 bytes] Xan (talk | contribs) (Created page with "{{SDK added in|version=2.1|sort=a|sdk=13|world=|universe=|browser=}} __NOTOC__ {{SUBPAGENAMEE}} ==Type== Integer (read only) ==Description== Session number of a user for which an event or callback was triggered (mostly avatar-related). ==Notes== Every user is assigned a unique session number at login. This session number can be used by SDK applications to track individual users as they move around the scene. Note that a new session number is assigned on every logi...")
- 21:28, 7 April 2025 AW CALLBACK ADDRESS (hist | edit) [517 bytes] Xan (talk | contribs) (Created page with "{{SDK added in|version=2.2|sdk=14|world=21|universe=|browser=303}} __NOTOC__ {{SUBPAGENAMEE}} ==Attributes== ;AW_AVATAR_SESSION:Queried session number; this is useful for determining which callback is for which request if multiple asynchronous calls to aw_address are outstanding. ;AW_AVATAR_ADDRESS (1):Specifies the IP address of the user, in network byte order. '''(1)''' If the reason code is RC_SUCCESS. ==Used by== *a...")
- 21:27, 7 April 2025 Aw wait (hist | edit) [6,078 bytes] Xan (talk | contribs) (Created page with "{{SDK added in|version=2.1|sdk=13|world=|universe=|browser=}} __NOTOC__ int aw_wait (int <var>milliseconds</var>) ==Description== Processes all queued packets and waits the specified time for more to arrive, calling callback and event handlers. ==Callback== None ==Notes== Placing calls to this method from callback or event handlers should be avoided. The reason for this being that it will in turn call such handlers. Which would cause aw_wait to indirectly call itse...")
- 21:26, 7 April 2025 Mover Control example code (hist | edit) [17,563 bytes] Xan (talk | contribs) (Created page with "<pre> →----------------------------------------------------------------------------- M o v e r C o n t r o l Copyright 2007 Activeworlds Inc Licensed Material -- Program Property of Activeworlds Inc. -----------------------------------------------------------------------------: #define MAX_MODEL_NAME 64 #define WAIT_TIME 10 // time to wait for SDK packets and events before update #defin...")
- 21:26, 7 April 2025 Aw tick (hist | edit) [1,800 bytes] Xan (talk | contribs) (Created page with "{{SDK added in|version=4.1|sdk=53|world=|universe=|browser=}} __NOTOC__ unsigned int aw_tick (void) ==Description== Returns the number of milliseconds that have elapsed since the SDK was initialized. ==Callback== None (returns immediately) ==Notes== This method provides a high precision reference time for time critical operations or application timers. The degree of precision depends largely on the operating system being used. :{| border cellpadding=4 cellspacing=...")
- 21:26, 7 April 2025 Aw random (hist | edit) [3,250 bytes] Xan (talk | contribs) (Created page with "{{SDK added in|version=2.1|sdk=13|world=|universe=|browser=}} __NOTOC__ int aw_random (void) ==Description== Returns a random number. ==Notes== The psuedo-random number generator (PRNG) employed by this method is [http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html Mersenne Twister] (MT) by Matsumoto and Nishimura. It sets new standards for the period, quality and speed of random number generators. The incredible period is 219937 - 1, a number with about 6000 d...")
- 21:25, 7 April 2025 Aw init bind (hist | edit) [2,155 bytes] Xan (talk | contribs) (Created page with "{{SDK added in|version=4.1|sdk=61|world=|universe=|browser=}} __NOTOC__ int aw_init_bind (int <var>build</var>, unsigned long <var>addr</var>) ==Description== Initializes the SDK and specifies the source IP address for outbound connections. ==Callback== None (returns immediately) ==Notes== Specifying the source IP address is useful when you have multiple network interface cards (NIC) or a single NIC with multiple IP addresses. The source IP address must either matc...")
- 21:25, 7 April 2025 Aw term (hist | edit) [2,072 bytes] Xan (talk | contribs) (Created page with "{{SDK added in|version=2.1|sdk=13|world=|universe=|browser=}} __NOTOC__ void aw_term (void) ==Description== Terminates use of the SDK. ==Callback== None (returns immediately) ==Notes== This method deallocates any resources used by instances that have been created. Instances are created using aw_create, aw_create_resolved and aw_server_admin. If a call is placed to this method from within a callback or event handler then it cou...")
- 21:24, 7 April 2025 Reason.h (hist | edit) [5,732 bytes] Xan (talk | contribs) (Created page with " #define RC_SUCCESS 0 #define RC_CITIZENSHIP_EXPIRED 1 #define RC_LAND_LIMIT_EXCEEDED 2 #define RC_NO_SUCH_CITIZEN 3 #define RC_MESSAGE_LENGTH_BAD 4 #define RC_LICENSE_PASSWORD_CONTAINS_SPACE 5 #define RC_LICENSE_PASSWORD_TOO_LONG 6 #define RC_LICENSE_PASSWORD_TOO_SHORT 7 #define RC_LICENSE_RANGE_TOO_LARGE 8 #define RC_LICENSE_RANGE_TOO_SMALL 9 #define RC_LICENSE_USERS_TOO_LARGE 10 #define RC_LICENSE_USERS_TOO_SMALL 11 #define RC_LICENSE_CONTAINS_INVALID_CHAR...")
- 21:24, 7 April 2025 SDK Reason Codes (hist | edit) [28,005 bytes] Xan (talk | contribs) (Created page with "__TOC__ ==Current version== <table class="sortable" border="border" cellpadding="4" cellspacing="0" width="100%"> <tr><th align="left" width="30%">Reason code</th><th align="left" width="10%">Value</th><th align="left" width="60%">Description</th></tr> <tr> <td id="RC_SUCCESS">RC_SUCCESS</td> <td id="NO_0">0</td> <td><p>''Success'' :<table> <tr><td>Return value from an asynchronous call:</td><td width="20"> </td><td>Request has been sent to the server.</td></tr>...")
- 21:23, 7 April 2025 Aw init (hist | edit) [1,562 bytes] Xan (talk | contribs) (Created page with "{{SDK added in|version=2.1|sdk=13|world=|universe=|browser=}} __NOTOC__ int aw_init (int <var>build</var>) ==Description== Initializes the SDK. ==Callback== None (returns immediately) ==Notes== This method or aw_init_bind must be called once before any other methods in the API. It will do an implicit aw_term if the SDK has already been successfully initialized. Thus, there is no need to call aw_term for each additional call to this method, as there is n...")
- 21:22, 7 April 2025 SDK Application Structure (hist | edit) [3,333 bytes] Xan (talk | contribs) (Created page with "A typical SDK application has the following organization: # '''Initialization''' ## Call aw_init to initialize the API ## Call aw_event_set to install event handlers ## Call aw_create to create one or more instances ## Call aw_login for each instance to log that instance into Active Worlds ## Call aw_enter for each instance to enter that instance into a world # '''Event Loop''' ## Call aw_wait and res...")
- 21:20, 7 April 2025 SDK (hist | edit) [3,678 bytes] Xan (talk | contribs) (Created page with "__NOTOC__ __NOEDITSECTION__ right|frame|Screenshot of the Customs Aide bot in AWGate The Active Worlds Software Development Kit (SDK), first released on September 8th, 1998, is a Client-API (Application Interface for programming client applications) targeted at the programmer community within Activeworlds. It provides an easy way for programmers to develop applications that function within the Active Worlds virtu...") Tag: Visual edit: Switched