Collider: Revision history

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5 May 2023

  • curprev 02:3002:30, 5 May 2023Xan talk contribs 6,585 bytes +6,585 Created page with "{{feature|1122|5.1}} The ''collider'' command will add the object to the list of physical objects, which is a requirement for the object to become part of the physical representation. The command defines the shape of the collision bounding box and sets the physics behavior with static or nogravity. A ground plane (excluding object groups used as ground object) and the terrain always will respond to physics as if static was defined. They can be collided with without mov..."