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	<id>https://wiki.deltaworlds.com/index.php?action=history&amp;feed=atom&amp;title=Skew</id>
	<title>Skew - Revision history</title>
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	<updated>2026-05-03T17:35:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.deltaworlds.com/index.php?title=Skew&amp;diff=178&amp;oldid=prev</id>
		<title>Xan: Created page with &quot;{{TOCright}} {{feature|1172|5.1}} The &#039;&#039;skew&#039;&#039; command allows you to skew/shear an object.  ==Usage==  &#039;&#039;&#039;skew&#039;&#039;&#039; &#039;&#039;x1 [y1 [z1 [x2 [y2 [z2]]&#039;&#039; [name=&#039;&#039;name&#039;&#039;] [global]  ===x1 y1 z1 x2 y2 z2=== :&#039;&#039;x2 y2 and z2 may be used for special behavior in later builds&#039;&#039; The &#039;&#039;parameters&#039;&#039; to the [skew] acion command take an angle in degrees each. The valid range for each angle is between -89° to 89°.   ===name=== The &#039;&#039;name&#039;&#039; option allows you to apply skewing to one or more obje...&quot;</title>
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		<updated>2024-10-22T19:16:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{TOCright}} {{feature|1172|5.1}} The &amp;#039;&amp;#039;skew&amp;#039;&amp;#039; command allows you to skew/shear an object.  ==Usage==  &amp;#039;&amp;#039;&amp;#039;skew&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;x1 [y1 [z1 [x2 [y2 [z2]]&amp;#039;&amp;#039; [name=&amp;#039;&amp;#039;name&amp;#039;&amp;#039;] [global]  ===x1 y1 z1 x2 y2 z2=== :&amp;#039;&amp;#039;x2 y2 and z2 may be used for special behavior in later builds&amp;#039;&amp;#039; The &amp;#039;&amp;#039;parameters&amp;#039;&amp;#039; to the [skew] acion command take an angle in degrees each. The valid range for each angle is between -89° to 89°.   ===name=== The &amp;#039;&amp;#039;name&amp;#039;&amp;#039; option allows you to apply skewing to one or more obje...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{TOCright}}&lt;br /&gt;
{{feature|1172|5.1}}&lt;br /&gt;
The &amp;#039;&amp;#039;skew&amp;#039;&amp;#039; command allows you to skew/shear an object.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;skew&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;x1 [y1 [z1 [x2 [y2 [z2]]&amp;#039;&amp;#039; [name=&amp;#039;&amp;#039;name&amp;#039;&amp;#039;] [global]&lt;br /&gt;
&lt;br /&gt;
===x1 y1 z1 x2 y2 z2===&lt;br /&gt;
:&amp;#039;&amp;#039;x2 y2 and z2 may be used for special behavior in later builds&amp;#039;&amp;#039;&lt;br /&gt;
The &amp;#039;&amp;#039;parameters&amp;#039;&amp;#039; to the [skew] acion command take an angle in degrees each. The valid range for each angle is between -89° to 89°. &lt;br /&gt;
&lt;br /&gt;
===name===&lt;br /&gt;
The &amp;#039;&amp;#039;name&amp;#039;&amp;#039; option allows you to apply skewing to one or more objects nearby by referencing to its name.&lt;br /&gt;
&lt;br /&gt;
===global===&lt;br /&gt;
The &amp;#039;&amp;#039;global&amp;#039;&amp;#039; option can be used to share &amp;#039;&amp;#039;shear&amp;#039;&amp;#039; with neighbors.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
 create skew 45&lt;br /&gt;
The model will be skewed by 45° in X axes.&lt;br /&gt;
&lt;br /&gt;
 create skew 0 12.4 30&lt;br /&gt;
The model will be skewed by 12.4° in Y axes and by 30° in Z axes, resulting in an interesting perspecive distortion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Build}}&lt;br /&gt;
[[Category:5.1]]&lt;br /&gt;
[[Category:Building commands]]&lt;/div&gt;</summary>
		<author><name>Xan</name></author>
	</entry>
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