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	<id>https://wiki.deltaworlds.com/index.php?action=history&amp;feed=atom&amp;title=Shear</id>
	<title>Shear - Revision history</title>
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	<updated>2026-05-03T17:34:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.deltaworlds.com/index.php?title=Shear&amp;diff=177&amp;oldid=prev</id>
		<title>Xan: Created page with &quot;{{TOCright}} {{feature|1173|5.1}} The &#039;&#039;&#039;shear&#039;&#039;&#039; command allows you to shear an object, whilst preserving the model&#039;s volume.  ==Usage==  &#039;&#039;&#039;shear&#039;&#039;&#039; &#039;&#039;x1 [y1 [z1 [x2 [y2 [z2]]&#039;&#039; [name=&#039;&#039;ref&#039;&#039;] [global]  ===x1 y1 z1 x2 y2 z2=== The &#039;&#039;parameters&#039;&#039; to the [shear] action command take number values representing the shear angle each. The valid range for each value is between -5.0 to 5.0.  ===name=== The &#039;&#039;name&#039;&#039; option allows you to apply skewing...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltaworlds.com/index.php?title=Shear&amp;diff=177&amp;oldid=prev"/>
		<updated>2024-10-22T19:15:33Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{TOCright}} {{feature|1173|5.1}} The &amp;#039;&amp;#039;&amp;#039;shear&amp;#039;&amp;#039;&amp;#039; command allows you to shear an object, whilst preserving the model&amp;#039;s volume.  ==Usage==  &amp;#039;&amp;#039;&amp;#039;shear&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;x1 [y1 [z1 [x2 [y2 [z2]]&amp;#039;&amp;#039; [name=&amp;#039;&amp;#039;ref&amp;#039;&amp;#039;] [global]  ===x1 y1 z1 x2 y2 z2=== The &amp;#039;&amp;#039;parameters&amp;#039;&amp;#039; to the [shear] action command take &lt;a href=&quot;/index.php/Object_scripting#Number&quot; title=&quot;Object scripting&quot;&gt;number&lt;/a&gt; values representing the shear angle each. The valid range for each value is between -5.0 to 5.0.  ===name=== The &amp;#039;&amp;#039;name&amp;#039;&amp;#039; option allows you to apply skewing...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{TOCright}}&lt;br /&gt;
{{feature|1173|5.1}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;shear&amp;#039;&amp;#039;&amp;#039; command allows you to shear an object, whilst preserving the model&amp;#039;s volume.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;shear&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;x1 [y1 [z1 [x2 [y2 [z2]]&amp;#039;&amp;#039; [name=&amp;#039;&amp;#039;ref&amp;#039;&amp;#039;] [global]&lt;br /&gt;
&lt;br /&gt;
===x1 y1 z1 x2 y2 z2===&lt;br /&gt;
The &amp;#039;&amp;#039;parameters&amp;#039;&amp;#039; to the [shear] action command take [[Object scripting#Number|number]] values representing the shear angle each. The valid range for each value is between -5.0 to 5.0.&lt;br /&gt;
&lt;br /&gt;
===name===&lt;br /&gt;
The &amp;#039;&amp;#039;name&amp;#039;&amp;#039; option allows you to apply skewing to one or more objects nearby by referencing to its name.&lt;br /&gt;
&lt;br /&gt;
===global===&lt;br /&gt;
The &amp;#039;&amp;#039;global&amp;#039;&amp;#039; option can be used to share &amp;#039;&amp;#039;shear&amp;#039;&amp;#039; with neighbors.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
 create shear 1&lt;br /&gt;
The model will be skewed by 1 (equals 45°) in X axes, whilst preserving the model&amp;#039;s volume.&lt;br /&gt;
&lt;br /&gt;
 create shear 0 .5 1.3333&lt;br /&gt;
The model will be sheard in Y axes in Z axes, resulting in an interesting perspective distortion.&lt;br /&gt;
&lt;br /&gt;
{{Build}}&lt;br /&gt;
[[Category:5.1]]&lt;br /&gt;
[[Category:Building commands]]&lt;/div&gt;</summary>
		<author><name>Xan</name></author>
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