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	<id>https://wiki.deltaworlds.com/index.php?action=history&amp;feed=atom&amp;title=Shadow</id>
	<title>Shadow - Revision history</title>
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	<updated>2026-05-03T17:33:15Z</updated>
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		<id>https://wiki.deltaworlds.com/index.php?title=Shadow&amp;diff=176&amp;oldid=prev</id>
		<title>Xan: Created page with &quot;{{feature|1024|4.2}} The &#039;&#039;&#039;shadow&#039;&#039;&#039; command renders a shadow for an object.  ==Usage==  &#039;&#039;&#039;shadow&#039;&#039;&#039; [&#039;&#039;name&#039;&#039;] &#039;&#039;flag&#039;&#039; [&#039;&#039;global&#039;&#039;]  ===name=== The optional &#039;&#039;name&#039;&#039; argument specifies the name of the object with will receive the shadow or the shadow will be removed. Object names are assigned via the name command. If omitted, the shadow command applies to this object.  ===flag=== The &#039;&#039;flag&#039;&#039; boolean argument is required and specifies...&quot;</title>
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		<updated>2024-10-22T19:14:31Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{feature|1024|4.2}} The &amp;#039;&amp;#039;&amp;#039;shadow&amp;#039;&amp;#039;&amp;#039; command renders a shadow for an object.  ==Usage==  &amp;#039;&amp;#039;&amp;#039;shadow&amp;#039;&amp;#039;&amp;#039; [&amp;#039;&amp;#039;name&amp;#039;&amp;#039;] &amp;#039;&amp;#039;flag&amp;#039;&amp;#039; [&amp;#039;&amp;#039;global&amp;#039;&amp;#039;]  ===name=== The optional &amp;#039;&amp;#039;&lt;a href=&quot;/index.php/Name&quot; title=&quot;Name&quot;&gt;name&lt;/a&gt;&amp;#039;&amp;#039; argument specifies the name of the object with will receive the shadow or the shadow will be removed. Object names are assigned via the name command. If omitted, the shadow command applies to this object.  ===flag=== The &amp;#039;&amp;#039;flag&amp;#039;&amp;#039; &lt;a href=&quot;/index.php/Object_scripting#Boolean&quot; title=&quot;Object scripting&quot;&gt;boolean&lt;/a&gt; argument is required and specifies...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{feature|1024|4.2}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;shadow&amp;#039;&amp;#039;&amp;#039; command renders a shadow for an object.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;shadow&amp;#039;&amp;#039;&amp;#039; [&amp;#039;&amp;#039;name&amp;#039;&amp;#039;] &amp;#039;&amp;#039;flag&amp;#039;&amp;#039; [&amp;#039;&amp;#039;global&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
===name===&lt;br /&gt;
The optional &amp;#039;&amp;#039;[[name]]&amp;#039;&amp;#039; argument specifies the name of the object with will receive the shadow or the shadow will be removed. Object names are assigned via the name command. If omitted, the shadow command applies to this object.&lt;br /&gt;
&lt;br /&gt;
===flag===&lt;br /&gt;
The &amp;#039;&amp;#039;flag&amp;#039;&amp;#039; [[Object scripting#Boolean|boolean]] argument is required and specifies whether the shadow is rendered or not. &lt;br /&gt;
&lt;br /&gt;
===global===&lt;br /&gt;
The optional &amp;#039;&amp;#039;global&amp;#039;&amp;#039; argument will cause triggers to initiate the command for all users have the object in view. Without it, the command will be triggered exclusively for the user who activates the trigger ([[bump]], [[activate]], [[adone]]). By default, commands are not global.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
 [[create]] shadow&lt;br /&gt;
This creates a shadown on an object.&lt;br /&gt;
&lt;br /&gt;
 Object #1:&lt;br /&gt;
 create name sObj&lt;br /&gt;
 Object #2:&lt;br /&gt;
 [[bump]] shadow sObj on&lt;br /&gt;
This creates an object which when bumped renders a shadow for all object named &amp;quot;sObj&amp;quot; built by the same owner nearby.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Visibility and quality of rendered shadows are subject to the user&amp;#039;s respective &amp;#039;&amp;#039;Enable Avatar Shaodws&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Shadow Quality&amp;#039;&amp;#039; settings in the browser&amp;#039;s performance [[Settings]].&lt;br /&gt;
* Shadows are rendered using a fast technique that is not suitable for shadowing large builds or complex environments. Instead, shadows should be used to accent an environment.&lt;br /&gt;
&lt;br /&gt;
{{Build}}&lt;br /&gt;
[[Category:Building commands]]&lt;br /&gt;
[[Category:4.2]]&lt;br /&gt;
[[nl:Commando:Shadow]]&lt;/div&gt;</summary>
		<author><name>Xan</name></author>
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