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	<id>https://wiki.deltaworlds.com/index.php?action=history&amp;feed=atom&amp;title=Adone</id>
	<title>Adone - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.deltaworlds.com/index.php?action=history&amp;feed=atom&amp;title=Adone"/>
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	<updated>2026-05-03T17:23:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.deltaworlds.com/index.php?title=Adone&amp;diff=84&amp;oldid=prev</id>
		<title>Xan: Created page with &quot;{{feature|N/A|N/A}}  The &#039;&#039;&#039;adone&#039;&#039;&#039; (&#039;&#039;animation done&#039;&#039;) trigger occurs when an animation completes. It can be particularly useful for chaining together multiple actions across multiple objects.  ==Examples==   create animate me jump 5 5 200, astop; activate astart; adone noise oeo.wav  This action runs a 5-frame jump animation when the object is clicked on, and then plays the sound file &#039;&#039;oeo.wav&#039;&#039; as soon as the animation is complete.   create animate me door 1 1 8000...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltaworlds.com/index.php?title=Adone&amp;diff=84&amp;oldid=prev"/>
		<updated>2023-05-04T23:24:28Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{feature|N/A|N/A}}  The &amp;#039;&amp;#039;&amp;#039;adone&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;animation done&amp;#039;&amp;#039;) trigger occurs when an animation completes. It can be particularly useful for chaining together multiple actions across multiple objects.  ==Examples==   create animate me jump 5 5 200, astop; activate astart; adone noise oeo.wav  This action runs a 5-frame jump animation when the object is clicked on, and then plays the sound file &amp;#039;&amp;#039;oeo.wav&amp;#039;&amp;#039; as soon as the animation is complete.   create animate me door 1 1 8000...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{feature|N/A|N/A}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;adone&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;animation done&amp;#039;&amp;#039;) trigger occurs when an animation completes. It can be particularly useful for chaining together multiple actions across multiple objects.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
 create animate me jump 5 5 200, astop; activate astart; adone noise oeo.wav&lt;br /&gt;
&lt;br /&gt;
This action runs a 5-frame jump animation when the object is clicked on, and then plays the sound file &amp;#039;&amp;#039;oeo.wav&amp;#039;&amp;#039; as soon as the animation is complete.&lt;br /&gt;
&lt;br /&gt;
 create animate me door 1 1 8000, astop; activate astart, visible off, solid off; adone visible on, solid on&lt;br /&gt;
&lt;br /&gt;
This action paints the texture &amp;#039;&amp;#039;door1&amp;#039;&amp;#039; onto the object when it&amp;#039;s loaded into the scene and sets up an 8-second (8000 millisecond) animation timer. Clicking the object then causes it to turn invisible and non-solid, and to begin the 8-second animation timer. When the timer completes, the object is made visible and solid.&lt;br /&gt;
&lt;br /&gt;
{{Build}}&lt;br /&gt;
[[Category:Triggers]]&lt;br /&gt;
[[nl:Trigger:Adone]]&lt;/div&gt;</summary>
		<author><name>Xan</name></author>
	</entry>
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