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	<title>Addtorque - Revision history</title>
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	<updated>2026-05-03T17:23:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.deltaworlds.com/index.php?title=Addtorque&amp;diff=133&amp;oldid=prev</id>
		<title>Xan: Created page with &quot;{{feature|1125|5.1}} Torque.  The &#039;&#039;&#039;addtorque&#039;&#039;&#039; command applies a momentum vector (&#039;&#039;pitch&#039;&#039; &#039;&#039;yaw&#039;&#039; and &#039;&#039;roll&#039;&#039;) onto a physical object. The rotation of the force is given in world coordinates, unless the option &#039;&#039;ltm&#039;&#039; is used. The momentum causes a spin around the object&#039;s own geometric center.  If the applied directional forces are too strong, objects may fly through other colliders without actually colliding with them....&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.deltaworlds.com/index.php?title=Addtorque&amp;diff=133&amp;oldid=prev"/>
		<updated>2023-12-03T05:49:35Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{feature|1125|5.1}} &lt;a href=&quot;/index.php/File:Torque_animation.gif&quot; title=&quot;File:Torque animation.gif&quot;&gt;200px|thumb|Torque.&lt;/a&gt;  The &amp;#039;&amp;#039;&amp;#039;addtorque&amp;#039;&amp;#039;&amp;#039; command applies a momentum vector (&amp;#039;&amp;#039;pitch&amp;#039;&amp;#039; &amp;#039;&amp;#039;yaw&amp;#039;&amp;#039; and &amp;#039;&amp;#039;roll&amp;#039;&amp;#039;) onto a physical object. The rotation of the force is given in world coordinates, unless the option &amp;#039;&amp;#039;ltm&amp;#039;&amp;#039; is used. The momentum causes a spin around the object&amp;#039;s own geometric center.  If the applied directional forces are too strong, objects may fly through other colliders without actually colliding with them....&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{feature|1125|5.1}}&lt;br /&gt;
[[Image:Torque animation.gif|200px|thumb|Torque.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;addtorque&amp;#039;&amp;#039;&amp;#039; command applies a momentum vector (&amp;#039;&amp;#039;pitch&amp;#039;&amp;#039; &amp;#039;&amp;#039;yaw&amp;#039;&amp;#039; and &amp;#039;&amp;#039;roll&amp;#039;&amp;#039;) onto a physical object. The rotation of the force is given in world coordinates, unless the option &amp;#039;&amp;#039;ltm&amp;#039;&amp;#039; is used. The momentum causes a spin around the object&amp;#039;s own geometric center.&lt;br /&gt;
&lt;br /&gt;
If the applied directional forces are too strong, objects may fly through other colliders without actually colliding with them. &lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;addtorque&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;pitch&amp;#039;&amp;#039; &amp;#039;&amp;#039;yaw&amp;#039;&amp;#039; &amp;#039;&amp;#039;roll&amp;#039;&amp;#039; [&amp;#039;&amp;#039;ltm&amp;#039;&amp;#039;] [name=&amp;#039;&amp;#039;name&amp;#039;&amp;#039;]&lt;br /&gt;
&lt;br /&gt;
===pitch===&lt;br /&gt;
The rotation axes of the momentum applied onto the object is the X world axes (west - east), unless the option &amp;#039;&amp;#039;ltm&amp;#039;&amp;#039; was used, than it is the X axes of the object regardless of its own rotation.&lt;br /&gt;
&lt;br /&gt;
===yaw===&lt;br /&gt;
The rotation axes of the momentum applied onto the object is the Y world axes (up - down), unless the option &amp;#039;&amp;#039;ltm&amp;#039;&amp;#039; was used, than it is the Y axes of the object regardless of its own rotation.&lt;br /&gt;
&lt;br /&gt;
===roll===&lt;br /&gt;
The rotation axes of the momentum applied onto the object is the Z world axes (south - north), unless the option &amp;#039;&amp;#039;ltm&amp;#039;&amp;#039; was used, than it is the T axes of the object regardless of its own rotation.&lt;br /&gt;
&lt;br /&gt;
===ltm===&lt;br /&gt;
The optional &amp;#039;&amp;#039;ltm&amp;#039;&amp;#039; statement sets to use the object&amp;#039;s local space insteed of the world global coordinate space.&lt;br /&gt;
&lt;br /&gt;
===name===&lt;br /&gt;
The optional &amp;#039;&amp;#039;name&amp;#039;&amp;#039; argument specifies which physical objects with the given name will have torque applied to.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
 [[activate]] addtorque 0 12 3&lt;br /&gt;
When the user clicks the object, it will add a momentum of 12 Newton Meter onto the object and it will start to rotate around the world Y axes. It also adds a momentum onto the object, causing it to rotate around the Z, south-north, axes.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Torque Torque] at Wikipedia.&lt;br /&gt;
&lt;br /&gt;
{{Build}}&lt;br /&gt;
[[Category:Building commands]]&lt;br /&gt;
[[Category:Physics]]&lt;br /&gt;
[[Category:5.1]]&lt;/div&gt;</summary>
		<author><name>Xan</name></author>
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