{"batchcomplete":"","continue":{"lecontinue":"20260209144638|191","continue":"-||"},"query":{"logevents":[{"logid":201,"ns":6,"title":"File:Cloth01.jpg","pageid":168,"logpage":168,"params":{},"type":"create","action":"create","user":"Xan","timestamp":"2026-02-09T14:52:02Z","comment":""},{"logid":200,"ns":6,"title":"File:Cloth01.jpg","pageid":168,"logpage":168,"params":{"img_sha1":"mvgft2rpnh27y9pi11qp1vw3o07iyf9","img_timestamp":"2026-02-09T14:52:02Z"},"type":"upload","action":"upload","user":"Xan","timestamp":"2026-02-09T14:52:02Z","comment":""},{"logid":199,"ns":6,"title":"File:Cloth02.jpg","pageid":167,"logpage":167,"params":{},"type":"create","action":"create","user":"Xan","timestamp":"2026-02-09T14:51:26Z","comment":""},{"logid":198,"ns":6,"title":"File:Cloth02.jpg","pageid":167,"logpage":167,"params":{"img_sha1":"i6fa4i9na08obz6ftl8p9u4c2nl0meq","img_timestamp":"2026-02-09T14:51:26Z"},"type":"upload","action":"upload","user":"Xan","timestamp":"2026-02-09T14:51:26Z","comment":""},{"logid":197,"ns":0,"title":"Cloth","pageid":166,"logpage":166,"params":{},"type":"create","action":"create","user":"Xan","timestamp":"2026-02-09T14:50:53Z","comment":"Created page with \"{{feature|1194|5.1}} [[Category:Building]] [[Category:5.1]]  The '''cloth''' object type allows for realistic cloth-based objects, like flags waving in the wind or making an deformable object. <br>  * Cloth is a quiete complex topic. Before starting to build, you may want to read at least the tips below. Simulating cloth can be a quite stressing task for your PC. Avoiding a few things and always attempting to build for best performance will help you to create fascinating...\""},{"logid":196,"ns":0,"title":"Reset","pageid":165,"logpage":165,"params":{},"type":"create","action":"create","user":"Xan","timestamp":"2026-02-09T14:50:02Z","comment":"Created page with \"{{TOCright}} {{feature|1255|5.2}} ==Usage==  '''reset''' ''physics'' [name=''name''] [''global'']  The '''reset''' ''physics'' statement resets all physical objects including cloth-objects of the same builder within visible range.  ===name=== The ''[[name]]'' optionally specifies objects of the given name to be reset.  ===global=== A command with the ''global'' argument appended will cause the triggered command to be sent to all neighbors in view, if enabled with the wor...\""},{"logid":195,"ns":0,"title":"Name","pageid":164,"logpage":164,"params":{},"type":"create","action":"create","user":"Xan","timestamp":"2026-02-09T14:49:23Z","comment":"Created page with \"{{feature|N/A|N/A}} The '''name''' command assigns a name to an object so that it may be referenced by an action on another object. This allows the implementation of multi-object behaviors. For example, clicking an object can cause another object to appear or disappear.  ==Usage==  '''name''' ''name''  ===name=== The ''name'' argument is the only argument required for this command. Names are limited to 15 characters and can only contain alphanumeric and underscore charac...\""},{"logid":194,"ns":0,"title":"Say","pageid":163,"logpage":163,"params":{},"type":"create","action":"create","user":"Xan","timestamp":"2026-02-09T14:48:45Z","comment":"Created page with \"{{feature|1018|4.2}} [[Image:Say1.jpg|300px|thumb|The Say command in action. The text printed by the command is shown in baby blue, italic lettering.]]  The '''say''' command allows a line of text to be printed to the Activeworlds chat window.  ==Usage==  '''say''' [text=]''text''  ===text=== A [[Object scripting#String|string]] value to print into the browser's chat log.  ==Examples==  [[activate]] say \"Welcome to Ground Zero!\" When the user clicks the object, the text...\""},{"logid":193,"ns":6,"title":"File:AWR cabin windball.png","pageid":162,"logpage":162,"params":{},"type":"create","action":"create","user":"Xan","timestamp":"2026-02-09T14:47:00Z","comment":""},{"logid":192,"ns":6,"title":"File:AWR cabin windball.png","pageid":162,"logpage":162,"params":{"img_sha1":"rlof4yzj6f7vvvpsg419u75qxlglho6","img_timestamp":"2026-02-09T14:47:00Z"},"type":"upload","action":"upload","user":"Xan","timestamp":"2026-02-09T14:47:00Z","comment":""}]}}